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Results for "Author: danish mujeeb"

Java_Volume1 #97874
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

1_2002 #109795
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

1_2002 #109796
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

1_2002 #109797
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

2_2002-2004 #119976
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

2_2002-2004 #124978
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

2_2002-2004 #125021
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

3_2004-2005 #138520
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

3_2004-2005 #143522
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

3_2004-2005 #143565
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

4_2005-2006 #159273
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

4_2005-2006 #159274
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

4_2005-2006 #159275
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

5_2007-2008 #181791
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

5_2007-2008 #181792
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

5_2007-2008 #181793
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

6_2008-2009 #204309
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

6_2008-2009 #204310
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

6_2008-2009 #204311
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

7_2009-2012 #226827
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

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