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Results for "Author: dmitry apukhtin"

Java_Volume1 #91761
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

1_2002 #108076
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

1_2002 #108077
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

1_2002 #108078
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

2_2002-2004 #118079
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

2_2002-2004 #118118
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

2_2002-2004 #118908
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

3_2004-2005 #136623
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

3_2004-2005 #136662
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

3_2004-2005 #137452
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

4_2005-2006 #155768
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

4_2005-2006 #155769
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

4_2005-2006 #155770
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

5_2007-2008 #178286
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

5_2007-2008 #178287
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

5_2007-2008 #178288
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

6_2008-2009 #200804
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

6_2008-2009 #200805
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

6_2008-2009 #200806
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

7_2009-2012 #223322
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

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