Results for "Author: jared bruni"
was a C++ homework assignment my class had to do. Simply inputs 3 integers, and says whether or not they would be a right triangle.
A example using the mutable keyword. Idea taken from the book "The C++ Programming Language" by Bjarne Stroustrup
contains masterstring2 with a new feature. A Tokenize class, which tokenizes a string, complety independent of string.h
takes a C++ source file, and will format it so it can be viewed in a web page. (ex: replaces \t, and \r\n with apporpiate html tags.
C, C++, Win32, Ansi, DirectX, OpenGL, Interpreator, String Manipulation Library, Templates, Graphics Library, Scripting Language and more
Simple programming triva, written in C.
simple file encrypter for linux compiled with gcc
file shredder for gcc, shreds files so when there deleted, there gone for good!
example of the explicit keyword.
gets the hostname, from a web address.
Explains function and class templates.
my very first attempt at writing a language translater. A very basic language that does input and output as well as operations on variables. Translates to C then shells to gcc to compile. For windows users comes with gcc, I am going to make another pass for variable checks for a line by line print out for debugging so sometimes you have to use gcc 's errors to fix your code.
This template allows you to create variables, that can stay static after the program goes out of scope. Ex, you create a variable that holds a value, and after your program ends, and is restarted, the variable will once agian still hold the same value!
Explains namespaces.
using this addon pack for MasterX you can create your own windows inside your MasterX video game.
using this addon pack for MasterX you can create your own windows inside your MasterX video game.
using this addon pack for MasterX you can create your own windows inside your MasterX video game.
using this addon pack for MasterX you can create your own windows inside your MasterX video game.
using this addon pack for MasterX you can create your own windows inside your MasterX video game.
Just a skeleton to look out when building yours. So you can remember how each part goes into the window skeleton using the platform SDK. My friend asked for this.