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Results for "Author: jared bruni"

2002VB #24891
Open GL Example - Manipulating the triangle with arrow keys

My Next step in learning OpenGL from my book. Author says to play around with it, and manipulate the triangle, so I have written a example doing this. Use the up and down arrow keys to change the shape of the triangle.

2002VB #24892
Code Request - Using Pointers

My friend Joseph Harvey and I were talkin about pointers, so I made an example to express the concept.

2002VB #24893
MasterX SDK - Snow Effect

I was bored today, so I decided to code a Snow Effect using MasterX SDK, inside of MasterLibrary2. Pretty good example for those of you who want to learn MasterX SDK.

2002VB #24894
pLanet source code in the Sky with Diamonds

A simple 2D particle engine, not meant to simulate a star field, but just manipulate some particles using nested classes, and inheritance. Utilizing MasterLibrary2

2002VB #24895
MasterX Example - 2D Particle Engine Demo

I was bored today, so I decided to write a neat masterX demo. This is a 2D particle engine, and is different from my other 2d particle engines in the fact that the particles can fly in all four directions. Steer my poorly drawn space ship ( yep I used mspaint !), and use the arrow keys to aim and use the space bar to fire. so if your holding up when you hit space, the particle will fly up, if your holding left the particle will fly left. Pretty simple, yet perfect for someone whos never made anything with particles before. peace :)

2002VB #24896
Karma

A basic concept expressed in the form of C++.

2002VB #24897
Master Assembly Script Alpha 2

I thought about trashing the old masasm and masinterp source, and starting over, and have decided to not do that until version 2. This is the second alpha of my scripting engine, and is still very far from completion. This alpha includes backslash escape character sequence, the ability to produce your own objects other then just jared.mve, code labels, and a jmp instruction for loop logic. Right now I am working on the virtual stack, and flag registers, for the cmp instruction so until thats complete we can only do forever loops. However alpha 3 will contain all the completed loop logic. This project still has a long way to go until it is completed I say atleast another month and a few thousand more lines. Any suggestions on language features you think I should add or things I should change are greatly appeciated.(I know Im working on the tokenized string rotuine :))..

2002VB #24898
MasterLibrary3

MasterLibrary3 is over 12,000 lines of code. Includes MasterString, MasterString2, AOLCPP, MasterX, MasterOGL, and much more!

2002VB #24899
Code Example - Vector Template

a simple vector template.

2002VB #24900
LostSideDead Experience

Contains over 200 projects written by LostSideDead members, DirectX, Direct3D, OpenGL, ANSI C, and ANSI C++.

2002VB #24901
Code Request - algorithms for standard library string

Contains algorithms which work with the standard string. This was a code request. Contains functions like, left, right, mid, findstr , lcase, ucase etc.

2002VB #24902
MasterConsole 3

MasterConsole 3, make console programs for this program in C and C++.

2002VB #24903
Code Example - Stack Template

A simple stack template.

2002VB #24904
Code Example - List Template

a simple little list template, done for practice. Comes with example driver.

2002VB #24905
Code Request - string replace

will replace a substrings within a string. made this for my friend. Watch out for the size of your character arrays so they have enough space for the replacements, so you dont get a buffer overflow.

2002VB #24906
MasterString2

contains well over 3,000 lines of string algorithms, structures and classes. Contains backwards compatiblity with MasterString1 (if You want), as well as having all the important algorithms optomized and recoded for MasterString2. Uses operator overloading, namespaces, inheritance, polymorphisim, etc comes with a sample driver program, which uses each of the new recoded algorithms. Well worth a look at.

2002VB #24907
FileSpliter

Splits files and combines them back together again, written in C

2002VB #24908
Master Assembly Script( MAS ) Beta

Mas Release 1, MasterX SDK 2.2, MVX with MAS, and a Mas Demo

2002VB #24909
MasterX SDK 2.0 with NuclerMedia and MasterX SDK 2.1 with MasterGraphicEx

MasterX SDK, is a series of classes, which encapsulate DirectX. 2.0 contains file lumpin algorths, as well as NuclearMedia. Comes with a example game skeleton. Now contains masterX 2.1 with MasterGraphicEx class by Danny Anderson

2002VB #24910
ascii table in C

Will print out and load a html ascii table, written in C.

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