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Results for "Author: tristan hodges"

ASP_Volume2 #39157
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

ASP_Volume3 #63182
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

ASP_Volume3 #63183
Quest for Sword - 80% done RPG -No DirectX-

The game is 80% because the content is not fully finished. About 10 maps from the eastern side of the world do not exist. The game itself, engine-wise, is 100% done and you will be able to play for atleast an hour to an hour and a half without running out of areas to explore. Before you hop in, the game is hard. Think wisely. Always have potions and bandages, and stay in areas until you know you can make it to the next one. All of the music (except the battle theme) was composed and orchestrated by me. The graphics are all from Final Fantasy 1, but I did a lot of tweaks to them (grass/sand/dead trees/different colored buildings) The game has all sorts of interesting new ideas to RPGs in general. For instance, each weapon in the game can be sharpened. It can be a dull weapon, or a razor sharp weapon. The sharper it is, the more your enemy will bleed when you cut him. The game uses a Blood/Stamina relationship, where, bluntly, the lower your stamina is, the less you'll be able dodge/block attacks, and the more you'll be grazed or cut in battle. There are more things like that, so just try the game! There's ingame tutorials, as I realize it might be difficult to get acustomed to.

C_Volume2 #80219
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

Java_Volume1 #98763
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

2_2002-2004 #125910
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

3_2004-2005 #144454
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

4_2005-2006 #168479
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

4_2005-2006 #168480
Quest for Sword - 80% done RPG -No DirectX-

The game is 80% because the content is not fully finished. About 10 maps from the eastern side of the world do not exist. The game itself, engine-wise, is 100% done and you will be able to play for atleast an hour to an hour and a half without running out of areas to explore. Before you hop in, the game is hard. Think wisely. Always have potions and bandages, and stay in areas until you know you can make it to the next one. All of the music (except the battle theme) was composed and orchestrated by me. The graphics are all from Final Fantasy 1, but I did a lot of tweaks to them (grass/sand/dead trees/different colored buildings) The game has all sorts of interesting new ideas to RPGs in general. For instance, each weapon in the game can be sharpened. It can be a dull weapon, or a razor sharp weapon. The sharper it is, the more your enemy will bleed when you cut him. The game uses a Blood/Stamina relationship, where, bluntly, the lower your stamina is, the less you'll be able dodge/block attacks, and the more you'll be grazed or cut in battle. There are more things like that, so just try the game! There's ingame tutorials, as I realize it might be difficult to get acustomed to.

5_2007-2008 #190997
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

5_2007-2008 #190998
Quest for Sword - 80% done RPG -No DirectX-

The game is 80% because the content is not fully finished. About 10 maps from the eastern side of the world do not exist. The game itself, engine-wise, is 100% done and you will be able to play for atleast an hour to an hour and a half without running out of areas to explore. Before you hop in, the game is hard. Think wisely. Always have potions and bandages, and stay in areas until you know you can make it to the next one. All of the music (except the battle theme) was composed and orchestrated by me. The graphics are all from Final Fantasy 1, but I did a lot of tweaks to them (grass/sand/dead trees/different colored buildings) The game has all sorts of interesting new ideas to RPGs in general. For instance, each weapon in the game can be sharpened. It can be a dull weapon, or a razor sharp weapon. The sharper it is, the more your enemy will bleed when you cut him. The game uses a Blood/Stamina relationship, where, bluntly, the lower your stamina is, the less you'll be able dodge/block attacks, and the more you'll be grazed or cut in battle. There are more things like that, so just try the game! There's ingame tutorials, as I realize it might be difficult to get acustomed to.

6_2008-2009 #213515
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

6_2008-2009 #213516
Quest for Sword - 80% done RPG -No DirectX-

The game is 80% because the content is not fully finished. About 10 maps from the eastern side of the world do not exist. The game itself, engine-wise, is 100% done and you will be able to play for atleast an hour to an hour and a half without running out of areas to explore. Before you hop in, the game is hard. Think wisely. Always have potions and bandages, and stay in areas until you know you can make it to the next one. All of the music (except the battle theme) was composed and orchestrated by me. The graphics are all from Final Fantasy 1, but I did a lot of tweaks to them (grass/sand/dead trees/different colored buildings) The game has all sorts of interesting new ideas to RPGs in general. For instance, each weapon in the game can be sharpened. It can be a dull weapon, or a razor sharp weapon. The sharper it is, the more your enemy will bleed when you cut him. The game uses a Blood/Stamina relationship, where, bluntly, the lower your stamina is, the less you'll be able dodge/block attacks, and the more you'll be grazed or cut in battle. There are more things like that, so just try the game! There's ingame tutorials, as I realize it might be difficult to get acustomed to.

7_2009-2012 #236033
Counter Assault - Space Shooting Beta

Counter Assault is an arcade-style space shooter game. I intend to create advanced features such as Heat-Seeking missles, laser-powerups, bombs, and possibly even a story. It's pretty fun how it is, however. Right now, it has the basic enemy engine, enemies that move around and swurve, power-ups, such as Invincibility for 10 seconds, Health and Energy refuels. The energy system is simple: You shoot a laser, the energy of your ship goes down a little. If it reaches 0 (critical level) it takes away from your health every time you shoot. The game's completely lag free, since BLTing in DirectX is a walk in the park on even the worst computers. Enjoy. -Claw

7_2009-2012 #236034
Quest for Sword - 80% done RPG -No DirectX-

The game is 80% because the content is not fully finished. About 10 maps from the eastern side of the world do not exist. The game itself, engine-wise, is 100% done and you will be able to play for atleast an hour to an hour and a half without running out of areas to explore. Before you hop in, the game is hard. Think wisely. Always have potions and bandages, and stay in areas until you know you can make it to the next one. All of the music (except the battle theme) was composed and orchestrated by me. The graphics are all from Final Fantasy 1, but I did a lot of tweaks to them (grass/sand/dead trees/different colored buildings) The game has all sorts of interesting new ideas to RPGs in general. For instance, each weapon in the game can be sharpened. It can be a dull weapon, or a razor sharp weapon. The sharper it is, the more your enemy will bleed when you cut him. The game uses a Blood/Stamina relationship, where, bluntly, the lower your stamina is, the less you'll be able dodge/block attacks, and the more you'll be grazed or cut in battle. There are more things like that, so just try the game! There's ingame tutorials, as I realize it might be difficult to get acustomed to.

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