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Results for "Category: Games"

6_2008-2009 #202459
ARENA: Evolution

An *unfinished* (but well-working* RPG, that is a GREAT learning tool for aspiring game programmers who do not know a lot about C++. The game also has a pretty cool battle system.

6_2008-2009 #202490
Buzz Phrase Generator

This is a reasonably simple piece of code to generate a random hitec phrase. Its something I made just for the practice, but has a nice demonstration of switches and random number generation. Also now generates a logfile and reports on the size of that logfile. (I plan to infect Bill Gates PC with this a sa virus and make it pop up random phrases every 7.65 minutes. MWA HA HA HA HA!!!!)

6_2008-2009 #202662
Maze traversal ARRAYS!

this is a simple maze traversal program. It was produced using a 2d array, its not a very graphical program but technically it is very good. Jamie Lutzuver.

6_2008-2009 #202872
godzilla games

the code is a collection of 4 games in c++ graphics. the games are : 1 tic tac toe 2 chessboard 3 kaun banega crorepati (indian game show) 4 snakes and ladders complete program is in c++ any suggesstions or comments are welcome please vote if u like it and contact if any query os advice -suneet

6_2008-2009 #202874
^tetris game^ godzilla series

this is a tetris game with code. PLEASE VOTE FOR IT !! any voter can e mail me to get advanced versions of code and other games too!! PLEASE VOTE.

6_2008-2009 #203088
CaseCase

This is a clone from Tetris and it is my first real game. I tried to do something simple but object oriented. Just download it, build it with VC++ 6.0 and run it ! I am sure you will enjoy :) Good or bad opinion of this code, please rate it !

6_2008-2009 #203124
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

6_2008-2009 #203284
The Legend of Zelduh (with level editor)

This program is a zelda clone that I made to learn how to use tilemaps. It's a very fun game! Be sure to play with the level editor! Instructions are included in a word document if you need help! Lost Side Dead!!!!!! www.lostsidedead.com

6_2008-2009 #203285
Falling Quadz (similar to tetris =P)

This is a game very similar to tetris that uses windows GDI to load bitmaps and blit them to your screen.

6_2008-2009 #203406
A typing game

Not only is the program a typing test, it is also a tutorial. You want to improve your typing skill? DOWNLOAD IT!

6_2008-2009 #203521
ASPoker

This is an ASP poker script. What it does is it gives you five cards. From those five cards, you need to select which cards you want to keep. You can do that by checking the checkbox of the card. After pressing the OK button, you will get 5 new cards. Below those, you will see the result of the previous hand. The non-held cards will be replaced, and score will be setteled. Anything starting from a pair of jacks give you points (the better the hand, the better the score), anything else will result in losing 10 points. When the game is over (after 20 hands), you will be able to submit your score. This is saved to an access database. The highscore page will then show the 10 highest scores. The highscore page also has a protection that it will only accept submissions from the poker.asp so this prevents cheating a bit. The poker.asp will check to see that you don't get the same card twice in the same hand (althoug the GetHandValue function is prepared for this) This submission could be usefull for: a) someone who likes a (cool?) game on his/her asp site b) someone interested in how to validate a poker hand c) someone who's just after all the card images i've included d) someone who needs a highscore script for his/her own asp game If you want to see a live example, I've put it up at http://developer.domaindlx.com/cakkie/scripts/aspoker/poker.asp . If you get popups, i advice you to minimize them rather than closing them (they keep coming back), but it's a free asp provider, so i can't complain, can I?

6_2008-2009 #203609
Soul Hunter

This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.

6_2008-2009 #203610
GLOB 2D

GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.

6_2008-2009 #203611
Combat

This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.

6_2008-2009 #203811
space walls

Space Walls is an Arkanoid style game. It was written with BGI (Borland Graphis Interface). It has 10 screens and various extras in the bricks (double, extra life, etc).

6_2008-2009 #203862
Space Invaders (DirectX)

Ok, here's a simple space game for you to play with. It's quite addictive (I think) and its got some comic sound effects. Its not supposed to be a true clone, I wrote it as an example of writing simple DirectX applications, so it uses DirectDraw, DirectSound and DirectInput. The ending is quite funny (but slightly tacky). The code is well commented and quite easy to read, that was the idea. Please vote for this app. It takes a while to load the images and sound files on some computers. So if the screen is blank for a long time, just wait a little longer, it most probably hasn't crashed. Due to a 500 server error when I try to upload the file, I've put the data files from the game here: http://www.geocities.com/nozza_prog/sg1.zip sorry for any inconvenience, but it couldn't be helped.

6_2008-2009 #204094
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

6_2008-2009 #204189
Galaxy - Online Arcade Game

The Galaxy Game (ASP / VBScript / JavaScript) An interactive game for Microsoft Internet Explorer browser, with sound, cool graphics and many levels. You can see a LIVE DEMO of this game at our website. Please Rate This Script. If you have any questions or comment, please feel free to contact me at GregRatner@hotmail.com . Description: This game is designed to take advantage of IE's document.all property in VBScript. It's a fast loading, full capability, engaging arcade game that has graphics and sound of quality comparable to that of flash arcade games. Browser detection prevents error if the game is accessed in any other browser, including Netscape. I hope you will enjoy the game and send me any questions / comment / concerns if you have any. Rules of the game: Control the spaceship, shoot down aliens before they reach the land. Save the Earth, and move on to the next level after earning 100 points. Compete against your own score or challenge your friends. Enjoy! Other Notes: You can use and modify this script as you like. If you like this application, support me by giving me a good rating. Your help is greatly appreciated.

6_2008-2009 #204195
SMachine - Slots

My Slot Machine program(SMACHINE) is the first VB.NET program I have written. SMachine uses an Access database through ADO.NET to allow numerous users play custom slot machines. In the code you will find sample code for ADO.NET, populating datagrid's, create custom window controls, manipulating images dynamically, creating Context menuItems at runtime, and using inheritance to customize base object functionality. Please be friendly with the comments for this is my first attempt at .NET

6_2008-2009 #204431
move a char across the screen using the arrow keys (good for making games)

This program (well commented) will show you the use of the arrow keys by movng a charachter across the screen. *Note* this program does not have limits so try to stay withing the screen limits. Email me if you''dlike to see boundries put on it!! and dont' forget to vote!!

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