Results for "Category: Graphics/ Sound"
This program has almost all the basic c++ graphics functions and also the independence day tune created using sound function. It will act as a great tutorial for those who want to learn graphics in c++.Please vote fr me. visit www.gauravcreations.com for more exciting programs.
This is a fully skinnable Spectrum Analyser plugin for Winamp 2.x. It is finished to the point of being usable but not by any means complete and will continue to be updated. Any suggestions/hints would be appreciated. Features: Skinnable, Customisable bar width/spacing/drawing style, Dockable, Optional Peaks, Adjustable Frame rate (1-100 fps), Double Size mode, config dialog box.
This is small program written in Assembly language for intel pentium processors of series 80x86.This will out put 16 bars of different colors .This Color Bar can swing the mood and will make people happy.I am including '.exe' file also if some body don't have a assembler like MASM they can get from the web.You need masm to compile this program .
It draws lines on the screen. Looks like a screensaver. Shows some basic C++ coding techniques.
A cool application that converts anything drawn in 2-D to 3-D.COOOOOOOl isn't it (see screenshot) More cool programs for download at www.gauravcreations.com Please Vote
This contains all 9 tutorials of 3D Graphics Programming using C/C++ Please do take the time to vote and comment. Visit me at www.jayantgandhi.com
PARTICLE SYSTEM ENGINE, use this class to create fantastic GFX effects in OpenGL! Try to change the default settings and will be simple to create flame, portal, bombFX, snow and other similar particle FXs!
This is a Window Example in C++. It is identical to a Window in Windows Operating System. This is Very Easy to Use in C++ Graphics. This is written with the Standard C++ Function libraries. And the Great Thing is Reusable to any of your Program in C++. ie., it is Global. * The Window Size is to be Modified in my Next Version.
This is a Program to Explain how to Bring the Same Window that we can see in Window. Normally People will try to bring the Window in VC++ in Windows mode. But this is a Different One. This Window Appears in DOS. This will typically Depict a Wndow in Windows. Its very easy and it uses only the Basic Functions in the Graphics.h Header File in C++. Also a Progress Bar and Command Button is also Given for Reference. You may Include the Command Button and Progress Bar anywhere in your Program that uses Graphics. Mainly it can be used to attract users in DOS with the GUI type of Environment. I've neatly Documented this Program. If you have any doubt Please Contact me at lvramanan@yahoo.com. Please Vote me If you like this Code.
This program is a very basic animation. It uses the conio.h header file. It goes to the center of the screen, sets the text color, pauses for a second, and then resets the text and background color and prints more text. This is a verrrrrrrry basic animation.
Play with circles and lines.Learn how to blink text in the graphics mode add sound and lots more Visit www.gauravcreations.com for more cool programs
Draw a single Julia Fractal (Programable) using Win32API and resource file; Use a complex number class for math stuff. Small program; use Z'=Z*Z+C
This is a console C++ media player. Its not perfect and needs alot of work. But this is my 1st version of it. Im working on making it visual.(thx master for helping me) It dose all the simpal stuff open play stop pause resume. Im posting it cause C++ needs some media players to compete w/ vb. It uses win api. It comes w/ a vb project cause i havnt figured out the short path name code, yet. Dont be too harsh I just started c++. Plz vote and write comments.
This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.
This code uses Video for Windows to capture single frames from a system video source in a specified time interval(in seconds). The Frames are saved as Bitmaps or as one AVI File. Don't forget: You need a videodevice for this to work!
Create transparent bitmaps at run-time!
Bitmap viewer, good way to learn how to draw things
A fully functional 2D Graphics Editor ( Screen Editor ), that is an MS Paint like utility for DOS.
This is the graphics header file for all of you who need for making graphics. if you need any other header files, don't hesitate to ask... and yes please comment on the programs I have writen.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.