Results for "Category: Graphics/ Sound"
thanks to the ImageAnimator class you can easily animate an animate gif on your form. change the gif location in code to one on your system of your choice then run the batch file to compile.
this code sets the screen into VGA mode and fades the screen different colors by pressing certin keys!!!! this code is really easy to understand even for a c++ newbie also this code is very well commented just incase if theres something that you dont understand =]
Draw a single Julia Fractal (Programable) using Win32API and resource file; Use a complex number class for math stuff. Small program; use Z'=Z*Z+C
This is a fully skinnable Spectrum Analyser plugin for Winamp 2.x. It is finished to the point of being usable but not by any means complete and will continue to be updated. Any suggestions/hints would be appreciated. Features: Skinnable, Customisable bar width/spacing/drawing style, Dockable, Optional Peaks, Adjustable Frame rate (1-100 fps), Double Size mode, config dialog box.
This tutorial will teach you how to use the Windows waveOut multimedia functions. It also explains a little about how audio is stored in the digital form. I hope this tutorial is useful. Full source code is included as is a downloadable version wrapped in an MSVC++ project.
It's a 3d Bar winamp Plugin
Cool GUI paint utility for C++ use. You can use the software to make and edit the Images and the add them to your programs. It even loads 16-color low resol ution BMP images, so you can transform them into this format and load em to your programs. I works only in VGA HI mode. It has many cool tools that make it a complete image editor. - It has standard tools like paint,Draw , Ellipse , Box , text with changable fonts etc.. It also has these : Flip the image horizontally or vertically , Invert colors , Cut , copy paste , Color replacer, Selective Saving capability. It manages all These functions without any memory constraint. Its memory is as big as your hard drive, but you will never need more than 350 kb. I am also supplying the file IMAGE.CPP - this is an include file for cpp programs, it contains the function to load the image : - SYNTAX : image(x1,y1,"filename") - x1,y1 are the coordinates of the image. Please see the screenshot. Have fun !! and don't forget to view the readme (V.V. Imp) I will be grateful to you for your comments and suggestions. Please Vote for me. Thanks !!
very simlpe analog clock
This code work with a JPEG, GIF, WMF, BMP skin picture. For Ex. Winamp UI or Freeamp UI etc
Plays an Audio CD with a GUI. I've added a volume control, and I've changed the window type so it can move. I added an Eject/Close button so you can insert a new CD and have it updated right a away. I made it clean the track list and update it when you change the CD Device. I'll keep trying to add some new features. Check out my site at: http://storm.prohosting.com/matev/
This is a single document interface (SDI) application that allows the user to view any bmp file. This is a little slicker than most of the versions I have seen here.
This is a multi-document interface (MDI) bitmap viewer. I features a status bar that shows the time. It also has a toolbar with custom graphics and tool tips.
Takes a screenshot (like PrintScreen keayboard key) and saves it to a diskfile (you can also manipulate it like any other bitmap/graphic)
Engine Features: Enumeration of the display device, resolution modes available to the selected display device, refresh rates available to the selected resolution, color depth available to the selected resolution, pixel/vertex shader versions, texture filter modes for minify, magnify, and mip map. Configures display device based on saved settings or defaults. Dynamically creates lights. Load Direct3DX Meshes into memory. Dynamically draws each mesh from one algorithm; Scales, rotates, and positions the mesh. Dynamically positions and faces the camera. Can count FPS. Draws text. World Editor Features: Viewport is drawn through the engine on a separate thread. Dynamically create static meshes through the engine. Dynamically create lights through the engine. Dynamically draws each mesh through the engine. Update: Lights can be moved, rotated, color changed, and type changed. The HUD can also now display what device mode the engine is using. Fixed some bugs.
Simple class that uses GD to draw pie charts. After the class definition there's some sample code to demonstrate how you use the class. by Bjørn Borud
This is a Window Example in C++. It is identical to a Window in Windows Operating System. This is Very Easy to Use in C++ Graphics. This is written with the Standard C++ Function libraries. And the Great Thing is Reusable to any of your Program in C++. ie., it is Global. * The Window Size is to be Modified in my Next Version.
This is a Program to Explain how to Bring the Same Window that we can see in Window. Normally People will try to bring the Window in VC++ in Windows mode. But this is a Different One. This Window Appears in DOS. This will typically Depict a Wndow in Windows. Its very easy and it uses only the Basic Functions in the Graphics.h Header File in C++. Also a Progress Bar and Command Button is also Given for Reference. You may Include the Command Button and Progress Bar anywhere in your Program that uses Graphics. Mainly it can be used to attract users in DOS with the GUI type of Environment. I've neatly Documented this Program. If you have any doubt Please Contact me at lvramanan@yahoo.com. Please Vote me If you like this Code.
This code was a very early attempt with vector graphics. If you are interested in creating static chart images "on-the-fly" I recommend .NET GDI+. For charts you can animate check out Scalable Vector Graphics (SVG). For sample of GDI+ and SVG charts please visit my web site at www.alerme.com.
This code was a very early attempt with vector graphics. If you are interested in creating static chart images "on-the-fly" I recommend .NET GDI+. For charts you can animate check out Scalable Vector Graphics (SVG). For sample of GDI+ and SVG charts please visit my web site at www.alerme.com.
**** UPDATE 4 JANUARY 2003: This code was a very early attempt with vector graphics. If you are interested in creating static chart images "on-the-fly", without the need of a plug-in, I highly recommend investing your time in .NET GDI+. For a sample of GDI+ charts please visit my web site at www.alerme.com. Paul Walchli, paul@alerme.com. **** ** ASP VERSION POSTED 11-14-01 ** ** On 1/31/02 I have posted a JavaScript version ... check Java/JavaScript site for code or visit my website at www.alerme.com **. This code is based on what I have posted previously using Vector Markup Language (VML). This code is written in VBScript and SVG. You will be presented an interface that allows you to enter values, pick a chart type, and render the chart to the screen. What you'll see are very basic charts (boring visually) but you will gain the understanding on how you can create SVG charts on the fly with VBScript. What you'll see rendered is well below what you are capable of creating using SVG (there are no animations or transformations). That is the main reason for naming this posting Beta 0.1. In order to view the pages correctly you must 1) download and install an SVG Viewer. 2) Copy the file (included in the zip file) Chart.svg to the root directory of your C: drive (C:\). You can change this location in the code if you wish. 3) Copy the remainder of the files into the same directory on you drive (SVGCharts or whatever). Please let me know if you have any comments or suggestions for the code. I can be contacted at: paul@alerme.com.