Results for "Category: Graphics/ Sound"
qpEngine is a 2d rendering engine with 3d elements. Supports 8,16,24 & 32 bit modes. Features: aligned fills, RLE compression, decompression and blits, alpha transparency, affine and perspective correct texture mapping. New: Added MMX copy/fill routines, blits & fills are around %20 faster. Modified rle blitting & conversion code. conversion is almost %300 faster. The texture mapper is totally redesigned. now there are no restrictions on texture dimensions or size. We're using an active edge list, so polygons no longer need to be decomposed to triangles, and we are no longer restricted to convex polyhedra. This should handle any non-complex polygon. Performance wise we have cut down edge calculations for anything with more than three verts, and overall mapping is around 40% faster. Also the vector library has been overhauled, although at the moment it's still pretty experimental.
This is wannabe-demo.it's done in opengl using GLUT with c (compiled on windows machine using VC++6).3d earth rotating around the sun and the stars are shining and there is also some alien spaceship and xfiles music.It shows the basics of OpenGL(glut,user input,sphere mapping,playing music,lighting).it's really basic code and everyone should understand it.I used .raw textures, because they are easy to handle and easy to understand for beginners. ssk,comment,vote :)
This package implements a Web interface to generate barcode images according to well-known barcode formating standards. Currently it supports the following barcode format standards: Codabar, Code11, Code39, Code93, Code128, EAN-8, EAN-13, ISBN, Interleaved 2 of 5, Standard 2 of 5, MSI Plessey, UPC-A, UPC-E, UPC Extension 2, UPC Extension 5 and PostNet. The output images generated according to most of the standards have been tested with a barcode reader device to confirm that they are correctly generated. The classes require at least PHP 5.0.3 due to a bug in PHP found in previous versions that affects mainly the Code128 generation class. The PHP GD 2 extension is also required.
Media Player 10 EXAMPLE
FUNNY CIRCLE
This is an explosion engine of SPACESCR. You can see an explosion in the screen. It's colorful and random, at all.
If you rotate an image it is no problem using Graphics.RotateAt Methode in .Net. But if you want to rotate it back or calculate some stuff on the picture data you loose the edges. Here I show you my example how to calculate the image without loosing edges. It it works, please vote ;-)
Shows an progressbar for any application. Uses graphical elements like 1000 times seen. But by using the color matrix system it will be very nice to change effects by using less code. With smoothing mode and an option to write the process value in the bar.
Image Factory v1.0 - Digital Image Processing Software System. Convert, Import, View, Resize, Rotate, Flip, Enhance, Share, Organise & Print your Images. Very first version, used pure .NET code. I have tried hard to make it a usefull software. If you find any bug please mail me. And please vote if you find it usefull in any way.
This is an image processing module. The application produces the skeleton of the pattern. First you draw a pattern in the picturbox. Then thinning process begins and shows you one-pixel-thick skeleton view of the pattern. Lots of character recognition systems use thinning step in their applications. My application can be used by the programmers who interest in OCR or ICR. I used the thinning algorithm which is discovered by Lei Huang, Genxun Wan, Changping Liu.
This is an digit recognition application. (OCR or ICR application). First you draw a digit in the picturebox. Then the image processing begins and recognize the digit and returns you the result. I used correlation matching algorithm for character recognition and k-neighbor classifying algorithm to select the true digit. Database includes handwritten digit examples which are collected from a hundred persons. These digit images converted to binary type before added to the database.
This small VBscript (HTA) app is sort of like a screen saver you can tweak and play with. It's an old idea dating way back to the C64 era, sprites moving around in sine wave. I first made this with GIFs,then eventually DIVs with a wingding character in it. This lets me colour each sprite and set the size with style.FontSize (which is too slow to do in the mainloop unfortunately), but now I don't need graphics so it's standalone. Some of the text boxes use EVAL() which adds even more scope, but at the price of a big CPU hit. It runs OK on my dinosaur PC though (Pentium 3 450MHz) Save it as HTA and run it (or HTML,it isn't bothered) (This is a repost because I uploaded it to VB by mistake) Have fun! Alan.
This little code shows you how easy it is to load a bitmap into your window! I programmed this as simple as possible so most people can understand it and use it in their games and other programs!
## Draw Pie Chart with Pure Asp## I have download the original code from this link: http://www.aspin.com/func/content?tree=aspin/tutorial/graphics&id=4027210 I have modify to class for easy to use , enjoy it. Fixed bug: Jan-02-2005 - Calculate X, Y Pin percentate align.
Gets the current screen resolution and displays it in a MsgBox in 1 line of code.
it draws different graphical figure. it is controlled with the mouse. for its detailed features download the code & execute the cpp file. Thank You . please rate it
This plain simple LCD clock is developed using pure Win32 APIs and no MFC. This is a very small piece of code, but it shows how Win32 programming can be made practical and simple. If you find it useful please vote for me.
**DOUBLE BUFFERING FOR BEGINNERS** Drawing constantly to a picture box causes huge amounts of flickering which is undesirable and looks unprofessional. This is a very easy way of removing the flickers using the double buffer method. Double Buffering has been used in games since time began, even back on the Amiga with Blitz Basic and Amos. The idea is to draw all details into a buffer, this means the user cannot see it and it is very quick. Once all the drawing is complete it is then copied to the front buffer (Picture box in this case). This means there is only ever one update per cycle as opposed to an update for every item drawn. When I began looking for this I found only examples of drawing onto a form... well that's a cheat, it has a DoubleBuffer property, a picture box doesn't... I'm not fussed about votes folks, just let me know if this has helped.
All gd2 functions , resize , thumbnail ,graphic effects
Mr. Calc is a basic calculator with a graphical front-end. The code demonstrates, how to work with regions, shaped forms and classes. The Application includes only one button, everything is drawed. I hope, you'll enjoy it and give me feedback, if you'll find bugs.