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Results for "Volume: 2002C"

2002C #16412
HandleMon for WinNT/2000

This is a complete application for WinNT and '2000 systems showing processes and their open handles. Instead of using a kernel module, the program utilizes some undocumented functions.

2002C #16360
Win32 Process Viewer

Uses a call to CreateToolhelp32Snapshot() to list all of the processes running on a windows machine. Very small amount of code, cleanly written in my opinion.

2002C #16324
Infinity2D DirectDraw Engine

This is a complete 2D Game Engine, it has a DirectDraw, DirectSound, DirectInput wrapper, along with some other kewl stuff.

2002C #16414
Command-line arguments, how to use them

A very basic run-through of how to implement command-line arguments, with code.

2002C #15967
MFC Tic Tac Toe

The purpose of this Tic Tac Toe game was for a classs of my to create an tic tac toe game that use only the drawning functions of MFC which i not an expertic on then i just started using it. It told me to learn mfc for this game about an day or two. have fun with it. it was created use MS Visual C++ 5.0/6.0

2002C #16413
directory watchdog

This program runs on WinNT and '2000 systems. It monitors directories or entire volumes and displays certain activities.

2002C #16442
Calculates Quadratic Formula

This code applies the quadratic formula to an equation and derives the variable value given the three coefficients.

2002C #8883
Make Form always on top without API !

It automatically makes your form on top until they close or end the program and it is all API free!

2002C #16081
Writing to a file

The question that I'm asked most is "how do you write to a file.... And then how do you read it?" Well, here you go! I also added some bonus code such as how to delete a file, rename a file, and execute a file. Hope this helps some beginners!

2002C #9000
True Always On top With API

True window always on top. Like MS toolbar. It floats over any active application is inactive but is still always on top. Allows you to switch between applications and window is still always on top! Much better than Jake McCurry's lousy Always on top code.

2002C #16334
Heap Sort

This is a heap sort algorithm that implements an array as a heap, sorts as many as 10000 numbers that are randomly generated and writes them to a file called "heap.out".

2002C #8837
Y2K Test for VB5 and 6

This program test the Visual Basic program you are currently running. As you will see.

2002C #9004
God

Actually this is more a Pascal joke

2002C #16217
Simple String Compression Algorithm in C

I wrote this algorithm in about a half of an hour in the hopes of help squeeze just a little bit more data across the same space in a string. (one of my friends is going to use it). Sort a learning experience for me, my first compression algorithm I have thought of so its fairly simple. *updated works better

2002C #16384
Asteroids

This is a version of Asteroids I programmed in about two hours. Its the complete code that I will go through during the next few tutorials my GLOB 2D engine. Its pretty simple, but has levels that increase in difficulty, and some sound effects and music.

2002C #16093
Windows ME Source Code // joke

This is just a little joke a friend gave me.

2002C #16365
Abware's fast game engine

Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.

2002C #16054
Next generation internet architecture

We can develop a open source software platform that is superior to .NET, different elements are outlined below:

2002C #16361
Neural Networks (A state of the art Artificial Intelligence demonstration)

This is a must see demonstration. Watch in amazement as you feed the program ascii picture files that it "learns" via a mechanism known as neural networks. Then, change the ascii picture files a bit and see how the computer recognizes them! Test image files are included in the zip file. Compile and run the program, here is some test input: Enter file name to learn: face Enter file name to learn: boat Enter file name to recognize: facer Open the file "facer" in any text editor (notepad) and you will see that its basically the same as the boat image but with a few changes. But still the computer recognizes it as a boat from its part learning knowledge. Change the facer some more (only .'s and *'s 17x17) and run the program again. The computer will again recognize the image. :) Enjoy!

2002C #9009
LZSS Compress/Decompress

This is a standard LZSS compression/decompression engine. It is written in VB for learning purposes, and should be converted to C/C++ if it is to be used with large amounts of data. It uses a dictionary compression algorithm (like ZIP,ARJ and others) and works the best on data with a lot of repetitions.

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