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Results for "Volume: 2002VB"

2002VB #17396
Play

A "Play" Command for Visual Basic. This is the equivalent of the QBasic PLAY command that enabled you to play notes through the PC speaker. This version allows you to take advantage of the Sound card and therefore has many advantages. It uses the MIDI interface to send individual or multiple notes to the sound card.

2002VB #17397
ConvertBase+

Converts a number of any base into any other base. For example, it can convert a binary number into decimal, octal, hexadecimal, etc. and back again. This is an improvement over the previous version as it can now handle the 'double' data-type. (Very Large Numbers). It is useful for converting DWords from the registry, etc.

2002VB #17462
Chat application

Create a simple chat application betweenany two computers whose IP addresses you know. The DEMO here shows how to chat with your own computer .you can substitute your own IP with that of another person's IP and create a seperate EXE running on his computer to chat with him /her COOL!

2002VB #17467
Move Form without a Title Bar!

This code will allow you to move your Forms without even having to have a Title Bar! So this means if you choose to make your Form's BroderStyle 0-None, which means no TitleBar, you will still be able to move the form with this code! You can do multiple things with this code also like: Clicking on the form and dragging to move the form, clicking on a Label and dragging it to move the form, clicking on a CommandButton and dragging it to move the form and so on if you get the picture :-) This code is very useful and cool if your sick of that dumb old BlueBar on the top of your form and want to make your own cool TitleBars and Borders and anything else that you put your mind to!

2002VB #24981
Pic2Text

This program takes in an image, and outputs a fixed-width text file that visually resembles the original image as close as possible.

2002VB #17528
Disable/Enable CTRL+ALT+DEL

' This code disables/enabled CTRL+ALT+DEL pressing ' To disable CTRL+ALT+DEL, call the function Disable_CTRL_ALT_DEL ' To enabled CTRL+ALT+DEL, call the function Enable_CTRL_ALT_DEL

2002VB #24598
Chess: 8 queens solution-- using a stack

Goal Write a stack-based program that solves a variation of the classic “Eight Queens” problem. Background In chess, the Queen is the most powerful piece in terms of attacking and defending. A Queen can move as far as she can in a straight line forward and backward, side to side, or diagonally, only being stopped by the edges of the board and other pieces in her path. Thus, Queens typically attack many squares on a chessboard, and often this ability is used to attack several enemy pieces simultaneously, or protect several of her own pieces, or both. This gives rise to an interesting chess puzzle: can eight Queens be placed on a chessboard so that no two Queens attack each other? Details The traditional technique for solving Eight Queens is to use a backtracking algorithm, in the form of recursion. The main concern with this approach is that there are 4,426,165,368 different ways to place eight Queens on a chessboard; this is far too many positions to process. Thus, heuristics have been developed that reduce the number of positions to try. The first is to note that only one Queen can be placed in any column, since two Queens in the same column attack each other. By only considering boards with one Queen per column, the number of positions is reduced to 16,777,216, a reduction of 99.6%. By making the same observation for columns, the number is further reduced to 40,320 positions – certainly few enough to be examined. Further heuristics can even reduce this number. Our approach will have two twists: first, we will use a nonrecursive algorithm; second, we will be given the position of one of the Queens, and we must place seven more on the board so that none attack the others.

2002VB #24828
MMA (Mixed Martial Arts) Character Editor

This is the character editor for a video game I am working on. I wasnt gonna upload this but I havent given out anything in a while so I though Id share this with you. It contains about 1,500 lines of code. This isnt one of my new open source projects, its actualy part of a game thats being devloped for use over the internet. ( I got like 5 different programs on working on at once, talk about overload!) The MMA simulator is a winsock DirectX game, that lets UFC fight fans player each other via a special winsock chat room. The character editor is how they can create there characters, almost like trading cards to trade with one another. The interface for this program isnt all that great since it was designed to only get the data form the user =). What it does, is have a list of different inputs, which are then translated back into the fighter structure, which can be saved and loaded as a binary file. The game engine, reads the fighter structure from the binary file, matches it with the approrpiate graphics, and there we go, we got a new individual fighter with new stats. You can probaly get some cool information out of this like, saving/loading structures as binary files, common dialogs, splash screen, and some other nifty features. Note were looking for more graphic artists to help out with the characters fighting animations, so if your interested go ahead and give me a message. =) see ya.

2002VB #24712
Matrix Multiplication

It takes a user inputed matrix and multiplys it by another user inputed matrix producing a matrix...

2002VB #17529
ActiveX UltraTimer Control (UPDATED) w/ SOURCE

The UltraTimer Control uses NO APIs. Just pre-set the total interval any where from 1 millisecond to about 24 days. Set the TimerMode to fire Periodic or One-Time timer events. Initial Interval is calculated in milliseconds and up to (59999ms), then combined with the Minute and Hour intervals for the total interval between calls to the control's timer event. Also fires MinuteAlarm and HourAlarm events. For more details on this and other controls created by Paczero, visit http://www.paczero.cjb.net

2002VB #24628
Designs

Play with circles and lines.Learn how to blink text in the graphics mode add sound and lots more Visit www.gauravcreations.com for more cool programs

2002VB #24829
MasterSocket

MasterSocket is a class which encapsulates connecting, and listening with a socket. It also keeps a hold of the sockets id, automaticly initilizes winsock, and destroys winsock. Its good if you dont know how to use winsock.h, since it makes it a whole lot easyier.

2002VB #24830
MasterSocket Example Package (2 Programs)

These are the examples on how you can use MasterSocket. There are two examples, the first shows how to setup the socket to listen, and the second program sets up a socket to connect. So basicly open up both of them, and connect. The First will display the data coming in, and the second will pass it the data. It shows how you can use the MasterSocket class to connect and pass data back and forth. Fully commented.

2002VB #24831
MasterX SDK 1.5 - Blank Game Skeleton

MasterX SDK , is a way to make video games without having to know how to use DirectX or Windows API. Its really simple to use, and here is a blank game skeleton, from which you can build your game from. It inititilizes the window, sets up the callback functions, and leaves it open for you to build your game upon this source.

2002VB #24832
MasterRPG - ALPHA 1

MasterRPG is a 2D rpg game. This is the first alpha release and it is in very early stages of production. So far it contains, the console, the basics of the tile map , plus the character can walk around while being animated. Theres still a whole lot left to be done, and yet it is already around 3139 lines of code. Full source can be downloaded within this article. * updated, now includes a link to download the alpha of the map editor.

2002VB #17535
Fractal Viewer

A simple fractal viewer.It plots the Mandelbrot Set at the desired size. All you need to do is open a blank form and paste the code in the editor.

2002VB #17530
Disable program after 100 times used

This code will disable your program after a certain number of runs of the program. more info: worm@thepentagon.com

2002VB #24727
Getting User Feedback and Using Edit Boxes

There are two different programs which come in this *.zip file. One of them is about User-Feedback. The other code is about using edit boxes. This also comes with a really great e-book on: “Writing your first dialog based application using Visual C++.” I strongly recommend you read this e-book if you are just starting to program in Visual C++ (Uses MFC).

2002VB #17537
Blinking Title Bar

Want Attention? Let the title bar of your program blink!

2002VB #17479
cReadEasyReg

A easy way to read the Registry. Most of the times I work with the registry I only want to read it, not write to it. PLEASE NOTE: This is a class module and all the code should be paste into a CLASS Module.

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