Results for "Author: danny van der ark"
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--
PLEASE CHECK THE SCREENSHOT! DragonRider uses dozens of techniques and tricks to display dozens of sprites with complex animations, visual effects, sound effects, collision-detection, complex character animation, etc. The screenshot sais a lot. Check the readme file for more detailed info! Any comments, ideas, VOTES, suggestions, tips, etc. are very welcome !!!! Music and Sound effects unfortunately had to be removed to keep the filesize down, anyway, Enjoy. Danny,-- EXPLANATION TEXT: This code is a tribute to PSCode.com since a lot of the routines are taken or 'heavily inspired' from other contributions made to this site. For example: FPSLimiter class by Geoffrey Hazen, Path Finding (not implemented yet) by Jonas Ask, DX7Sound Playback by Derek Hall, FoxCBmp Library 3.3 by Florian Egel, Collision Detection by Richard Lowe, to name a few. Please note this is WORK IN PROGRESS !
I've seen many Image Rotation functions and this code might already be on PSC in some other shape or form, but most others rotate pixels by pixel wich is super duper slow. This function uses PlgBlt and hit 114 frames per second on my (1GHz) machine! CHECK SCREENSHOT for example. Code is pretty simple and commented. Have fun. Danny,--