Results for "Author: michael pote"
Direct Draw Interface (DDI) is a DLL that brings the speed and power of DirectX to a simple program! Note: after making full games with less than 50 lines of code, you might get a bit rusty at real programing, but until then: heres what you get (FOR FREE): The DDI engine and Source. The DDI Filemaker. A Test Program. Commented fully and ready for your enjoyment! (it's a good idea to have Dx7VB.dll)
This is a fully working INI file reader. It reads an ini file in binary mode and extracts the text into a string. then it checks for certain characters to parse the file with. Finally it compiles the data and creates a tree of the data. the tree is saveable and can be modified (Delete, New, Edit)
So you think your new PIII is fast? well test it on this particle benchmarker. And enjoy the show while you're at it. (Now accually benchmarks your system)
Yet Another Skinning Example Make just for fun to show what cool things you can do with BitBlt
This code is an improvement on an original fake winamp I saw here at PSC. This version is slightly more advanced and is fully commented. Right now, it only has a fully clickable user interface which loads winamp skins.
This quite complecated code is very cool if you are into tile engines.A tile engine is a piece of code that draws tiled pictures. My code lets you scroll smooothly though the game level and hopefully advanced users can use this code for their own games and things. One more thing, This code is VERY VERY VERY fast. about 8 lines to use in your inner loops and it's not even optimized. Try It!
PLEASE DOWNLOAD THE LATEST FIRESTORM!! (1.5 at the time of writing)
Firestorm is back with some great new features! Apart from the usual eye-popping visuals, Firestorm 1.3 has the following new features: A new GUI and easier palette access, 2 new palettes, Animation saving and Bit-mapped origin (See screen shot). Download It NOW!!! UPDATE!!!: New in 1.4: Bitmap origins can now be PAINTED on with the mouse!!! UPDATE AGAIN: new in v1.5 Slightly improved visuals, Compile optimizations for 70 FPS Code!! NEW palette format (40 times smaller than previously), NEW!!! Fullscreen mode! DOWNLOAD IT NOW!! NOTE: If you would like to make your own palettes, simply download the Firestorm Palette Generator (It has instructions on how to use it in the comments)
This utility creates gradient palettes for the ever popular Firestorm 1.5!(Will only work with v1.5 so download it now...) You can save and load files in a multitude of formats and it has a cool interface! Download it NOW!
Yawn I hear you say, Not another Flag waver that distorts a picture in a sine wave pattern.... But wait! How would you like code that does that, which is Fast (under 1 Millisecond!!!), Small (7 Lines!!!) and robust (loads of options), Well you've come to the right place come and check it out. I'm sure you'll be impressed. P.S. Don't forget to vote :)
From the Author of Real Time Picture Distortion, Comes (drum roll please...) Version 2!!!! 6 Times as much fun as version 1. Now with Two-Tap Sinusiodal Image Distortion, Ripple generation, Presets, Horizontal and Verticle wave orientaions, Real time quality-verses-speed control, Automatic playback and On-The-Fly Picture loading! All this at the same blistering speed of version 1 (conditions do apply)! Expert or Newbie you have GOT to see this! (and rate it, and visit my web site, and comment on it, etc.) Click Here NOW
This program draws a stream of particles eminating from your cursor.They will proceed to fall to the bottom of the screen and bounce around. This is fully customizeable and would make a Great screen saver. UPDATED. LOTS OF OPTIONS!!!!
This quite complecated code is very cool if you are into tile engines.A tile engine is a piece of code that draws tiled pictures. My code lets you scroll smooothly though the game level and hopefully advanced users can use this code for their own games and things. One more thing, This code is VERY VERY VERY fast. about 8 lines to use in your inner loops and it's not even optimized. Try It!
Yet Another Skinning Example Make just for fun to show what cool things you can do with BitBlt
So you think your new PIII is fast? well test it on this particle benchmarker. And enjoy the show while you're at it. (Now accually benchmarks your system)
This is a fully working INI file reader. It reads an ini file in binary mode and extracts the text into a string. then it checks for certain characters to parse the file with. Finally it compiles the data and creates a tree of the data. the tree is saveable and can be modified (Delete, New, Edit)
Yawn I hear you say, Not another Flag waver that distorts a picture in a sine wave pattern.... But wait! How would you like code that does that, which is Fast (under 1 Millisecond!!!), Small (7 Lines!!!) and robust (loads of options), Well you've come to the right place come and check it out. I'm sure you'll be impressed. P.S. Don't forget to vote :)
From the Author of Real Time Picture Distortion, Comes (drum roll please...) Version 2!!!! 6 Times as much fun as version 1. Now with Two-Tap Sinusiodal Image Distortion, Ripple generation, Presets, Horizontal and Verticle wave orientaions, Real time quality-verses-speed control, Automatic playback and On-The-Fly Picture loading! All this at the same blistering speed of version 1 (conditions do apply)! Expert or Newbie you have GOT to see this! (and rate it, and visit my web site, and comment on it, etc.) Click Here NOW
This program draws a stream of particles eminating from your cursor.They will proceed to fall to the bottom of the screen and bounce around. This is fully customizeable and would make a Great screen saver. UPDATED. LOTS OF OPTIONS!!!!
This quite complecated code is very cool if you are into tile engines.A tile engine is a piece of code that draws tiled pictures. My code lets you scroll smooothly though the game level and hopefully advanced users can use this code for their own games and things. One more thing, This code is VERY VERY VERY fast. about 8 lines to use in your inner loops and it's not even optimized. Try It!