Advertisement

Results for "Author: nick thompson"

ASP_Volume2 #38308
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

ASP_Volume3 #49112
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

ASP_Volume3 #49113
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

ASP_Volume3 #49114
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

ASP_Volume3 #49115
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

ASP_Volume3 #49116
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

ASP_Volume3 #49117
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

C_Volume2 #74408
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

C_Volume2 #75633
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

C_Volume2 #76345
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

C_Volume2 #79132
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

C_Volume2 #79133
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

C_Volume2 #79370
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

Java_Volume1 #92952
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

Java_Volume1 #94177
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

Java_Volume1 #94889
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

Java_Volume1 #97676
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

Java_Volume1 #97677
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

Java_Volume1 #97914
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

1_2002 #107175
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

Languages
Top Categories
Global Discovery