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Results for "Author: nick thompson"

1_2002 #107176
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

1_2002 #107177
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

1_2002 #107178
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

1_2002 #107179
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

2_2002-2004 #120099
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

2_2002-2004 #121324
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

2_2002-2004 #122036
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

2_2002-2004 #124823
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

2_2002-2004 #124824
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

2_2002-2004 #125061
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

3_2004-2005 #138643
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

3_2004-2005 #139868
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

3_2004-2005 #140580
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

3_2004-2005 #143367
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

3_2004-2005 #143368
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

3_2004-2005 #143605
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

4_2005-2006 #154409
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

4_2005-2006 #154410
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

4_2005-2006 #154411
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

4_2005-2006 #154412
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

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