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Results for "Author: nick thompson"

4_2005-2006 #154413
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

4_2005-2006 #154414
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

5_2007-2008 #176927
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

5_2007-2008 #176928
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

5_2007-2008 #176929
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

5_2007-2008 #176930
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

5_2007-2008 #176931
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

5_2007-2008 #176932
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

6_2008-2009 #199445
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

6_2008-2009 #199446
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

6_2008-2009 #199447
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

6_2008-2009 #199448
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

6_2008-2009 #199449
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

6_2008-2009 #199450
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

7_2009-2012 #221963
Maze Game

It is an isometric maze game that helps you with file input/output and API ,especially Bitblt to create bitmaps with transparent areas. Included editor. Create your own textures, view readme file

7_2009-2012 #221964
Rotation of points in 3D

This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.

7_2009-2012 #221965
Rotate-It

This program will rotate an image into one or many different angles, it can also save them and put them all into the same picturebox to be saved, brilliant for making games using Bitblt. You can change many settings (view screenshot). (Note that to save you must select a save name before rotating because it saves them as it goes along). For multiple rotations e.g. 36 each 10 degrees it can save them using a base file name and adding a number to the end i.e. 1 to 36. Very Useful.

7_2009-2012 #221966
Storing Pictures in memory DC

Ever wondered how to store images in memory instead of picture boxes. I will show you the few lines of code needed. Its simple, much faster than using picture boxes plus you can create the ?DC's at run time, doing that with pictureboxes is almost impossible. Great for games. Demonstrates bitblt 'ing out to the form from them

7_2009-2012 #221967
Tanks V4.6

A newer version of my Tanks Game which features 8 tanks (2 can by human controlled) shooting at each other. New features include a completely new speed handling system. No longer are there loads of timers, now almost everything comes from 1 main sub. Also moving the tanks and drawing them can now be done at different speeds. This allows the game to run the same speed even if something else on your computer happens or there are lots of shells on the screen. It simply decreases the number of frames per second however the moveing is all still odone at the same speed. Works perfecty from a K6-2 to a Athlon 800 (all the compuers i have tested it on). Please vote and i welcome comments.

7_2009-2012 #221968
Super Sliders

A cool tiles game, load any picture and it will scramble it up, choose the number of tiles and how much it scrambles it up. Also you can set a time limit. Click the tiles to swap them over. Do decrease the size of the download no pictures are supplied. However any picture supported by VB picture box will work. copy your picture to the pics directory to play them. It saves your last used settings. See the screenshot. Send any feedback to TheVBGod@Hotmail.com -- T hope you enjoy the game even if you don't learn anything from it. Thanks, Nick Thompson

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