Advertisement

Results for "Author: nitin gupta"

Java_Volume1 #100179
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

1_2002 #109303
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

1_2002 #109304
Copy forms at Runtime (usefull for WebBrowser developers)

I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!

1_2002 #111722
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

2_2002-2004 #122922
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

2_2002-2004 #124573
Copy forms at Runtime (usefull for WebBrowser developers)

I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!

2_2002-2004 #127326
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

3_2004-2005 #141466
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

3_2004-2005 #143117
Copy forms at Runtime (usefull for WebBrowser developers)

I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!

3_2004-2005 #145870
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

4_2005-2006 #158086
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

4_2005-2006 #158087
Copy forms at Runtime (usefull for WebBrowser developers)

I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!

4_2005-2006 #158088
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

5_2007-2008 #180604
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

5_2007-2008 #180605
Copy forms at Runtime (usefull for WebBrowser developers)

I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!

5_2007-2008 #180606
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

6_2008-2009 #203122
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

6_2008-2009 #203123
Copy forms at Runtime (usefull for WebBrowser developers)

I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!

6_2008-2009 #203124
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

7_2009-2012 #225640
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

Languages
Top Categories
Global Discovery