Results for "Author: brian matthew anderson"
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.
A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.
A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.
A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.
A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???
Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.
A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!
Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???