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Results for "Author: brian matthew anderson"

ASP_Volume2 #35937
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

ASP_Volume3 #59937
Scrolling background + foreground

Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.

ASP_Volume3 #59938
Parallax Scrolling

A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!

ASP_Volume3 #59939
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

C_Volume2 #76999
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

Java_Volume1 #95543
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

2_2002-2004 #122690
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

3_2004-2005 #141234
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

4_2005-2006 #165234
Scrolling background + foreground

Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.

4_2005-2006 #165235
Parallax Scrolling

A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!

4_2005-2006 #165236
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

5_2007-2008 #187752
Scrolling background + foreground

Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.

5_2007-2008 #187753
Parallax Scrolling

A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!

5_2007-2008 #187754
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

6_2008-2009 #210270
Scrolling background + foreground

Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.

6_2008-2009 #210271
Parallax Scrolling

A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!

6_2008-2009 #210272
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

7_2009-2012 #232788
Scrolling background + foreground

Demonstrates independantly scrolling foreground and background using seamless tiles. Screenshot does not do it justice since the point is to show how to scroll two separate background images at the same time.

7_2009-2012 #232789
Parallax Scrolling

A first for PSC (I think) - A "how-to" on parallax scrolling. Demonstrates an animation technique used by some RPGs and side-scrolling platform games that creates a better sense of motion. Enjoy!

7_2009-2012 #232790
[ Perfect Tic Tac Toe ]

Demonstrates the use of variable levels of AI to challenge an opponent at any level. Highest level is unbeatable, lowest level is very easy. This code is HEAVILY documented (see for yourself). Can you beat the "Clever" level???

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