Results for "Author: haig demerdjian"
This is a game i call stick man. Use to manuver the character and press SPACE to jump. when you are on the 2nd and 3rd floor and you wish to teleport you must use U to go up and J to go down. collect all the beers in time to reach the next level.
THIS IS A BIG UPDATE ON MY OLD SUBMISSION This is a game engine for you to learn from. My concept is very simple and extremely powerful code. I have taken the time to write a tutorial discribing my code in great detail to help learners easier understand. This is an update of my old popular submission, I started work on it again after a small games company wanted me to work for them. I spent like 4 or 5 straight hours to implement multi-layer tile engine instead of single layer of tiles and magic into this game. You can see this where you see a house, sign posts, or treasure chests in the game. I stole the graphics from Zelda and implemented the code to allow two layers of tiles along with the ability to read signs in the game. Read the readme.txt and for instructions. Along with multi-layer tiles I finished the basic magic casting part for my game. All my code is written so it can EASILY be modified to fit an almost infinite array of tiles and magic spells. All you have to do is understand my logic (which is pretty simple) and you can start making your own graphics and spells to add into the game. It's basically just changing a few numbers to make it work. Again, this isn't complete. I have stopped work on it after I implemented those 2 major features because I got lazy. I made this like 2 years ago and updated the code about 5 months ago in a few hours. I would appreciate high votes on this submission to help me get the "code of the month" =). I stopped programming since school ended but maybe I will start once college picks up, I got no motivation. I suggest you download this and learn from it, I believe this code and logic is really good (not to brag). For someone who is trying to make a game like this, it will open your eyes to many new concepts that would optimize your code and make your life easier. Well, just enjoy this.
It is a game "engine" basically. I was making this game a long time ago called Damiens Quest, over a half a year but gave up into making it a full game. It comes with a map editor specially made for this game and the game itself. You can walk around and get hit, but thats about all. At the time when I stopped, I implementing magical powers and music into the game, but stopped. Study the code and alter it any way you like to fit your needs. All the graphics (tiles and sprites) were created by me, and most of the coding except for the resolution change was coded by me also. Here is a few things to take note of: The game sets the resolution to 800x600x32 when you run it, so don't be scared if your screen flickers for a second. Make sure you stop the game the proper way to get it set back. I didn't implement the code to change resolutions on the map editor, I got to lazy, so to make it look normal set your resolution at 800x600x32. If you resolution is different then you wont see all the tiles or the lines keep on drawing even after the tiles stop. To exit the game the way it was meant to, double click on the black background to the left side of the game screen. This will set your resolution back to normal so don't worry. If you do ctrl + break then the resolution doesn't get set back. I warned you. Don't play the game with the music checkbox on, for some reason the enemies run super fast. I was going to fix this but I stopped working on it. I know this game is very basic, but it is to teach you what can be done. To be honest, I forgot what a lot of my variables mean so I can't be much help anymore. I just wanted to share this with you, but if you do need some help then ask for it in the reply, I'll do my best to help you. my email is hdem2@socal.rr.com send me comments or questions here. If most of you don't understand how the game actually works, I will write up a quick tutorial that explains how everything works. (hopefully I remember after all this time) So in your replies ask for this tutorial, and email me so I will forsure see it.
Creates a pretty neat geometric design!
Yet another TANKS game. This one is a lot better then most I have seen. Although there is no sound (I wanted to cut down on .zip size) it is totally randomized when you play! It is really nice, the land, sky, stars, tank position, sun/moon is always different every game! You should check it out especially if your working on your version of tanks. It is basic in the sense there isn't a million weapons to play with, but everything works like a charm. You can add on to my work with more options, it will save you time instead of getting the game to work. Check it out! Also look at other games and projects I have submitted!
This is a game i call stick man. Use to manuver the character and press SPACE to jump. when you are on the 2nd and 3rd floor and you wish to teleport you must use U to go up and J to go down. collect all the beers in time to reach the next level.
Yet another TANKS game. This one is a lot better then most I have seen. Although there is no sound (I wanted to cut down on .zip size) it is totally randomized when you play! It is really nice, the land, sky, stars, tank position, sun/moon is always different every game! You should check it out especially if your working on your version of tanks. It is basic in the sense there isn't a million weapons to play with, but everything works like a charm. You can add on to my work with more options, it will save you time instead of getting the game to work. Check it out! Also look at other games and projects I have submitted!
It is a game "engine" basically. I was making this game a long time ago called Damiens Quest, over a half a year but gave up into making it a full game. It comes with a map editor specially made for this game and the game itself. You can walk around and get hit, but thats about all. At the time when I stopped, I implementing magical powers and music into the game, but stopped. Study the code and alter it any way you like to fit your needs. All the graphics (tiles and sprites) were created by me, and most of the coding except for the resolution change was coded by me also. Here is a few things to take note of: The game sets the resolution to 800x600x32 when you run it, so don't be scared if your screen flickers for a second. Make sure you stop the game the proper way to get it set back. I didn't implement the code to change resolutions on the map editor, I got to lazy, so to make it look normal set your resolution at 800x600x32. If you resolution is different then you wont see all the tiles or the lines keep on drawing even after the tiles stop. To exit the game the way it was meant to, double click on the black background to the left side of the game screen. This will set your resolution back to normal so don't worry. If you do ctrl + break then the resolution doesn't get set back. I warned you. Don't play the game with the music checkbox on, for some reason the enemies run super fast. I was going to fix this but I stopped working on it. I know this game is very basic, but it is to teach you what can be done. To be honest, I forgot what a lot of my variables mean so I can't be much help anymore. I just wanted to share this with you, but if you do need some help then ask for it in the reply, I'll do my best to help you. my email is hdem2@socal.rr.com send me comments or questions here. If most of you don't understand how the game actually works, I will write up a quick tutorial that explains how everything works. (hopefully I remember after all this time) So in your replies ask for this tutorial, and email me so I will forsure see it.
Creates a pretty neat geometric design!
This is a game i call stick man. Use to manuver the character and press SPACE to jump. when you are on the 2nd and 3rd floor and you wish to teleport you must use U to go up and J to go down. collect all the beers in time to reach the next level.
THIS IS A BIG UPDATE ON MY OLD SUBMISSION This is a game engine for you to learn from. My concept is very simple and extremely powerful code. I have taken the time to write a tutorial discribing my code in great detail to help learners easier understand. This is an update of my old popular submission, I started work on it again after a small games company wanted me to work for them. I spent like 4 or 5 straight hours to implement multi-layer tile engine instead of single layer of tiles and magic into this game. You can see this where you see a house, sign posts, or treasure chests in the game. I stole the graphics from Zelda and implemented the code to allow two layers of tiles along with the ability to read signs in the game. Read the readme.txt and for instructions. Along with multi-layer tiles I finished the basic magic casting part for my game. All my code is written so it can EASILY be modified to fit an almost infinite array of tiles and magic spells. All you have to do is understand my logic (which is pretty simple) and you can start making your own graphics and spells to add into the game. It's basically just changing a few numbers to make it work. Again, this isn't complete. I have stopped work on it after I implemented those 2 major features because I got lazy. I made this like 2 years ago and updated the code about 5 months ago in a few hours. I would appreciate high votes on this submission to help me get the "code of the month" =). I stopped programming since school ended but maybe I will start once college picks up, I got no motivation. I suggest you download this and learn from it, I believe this code and logic is really good (not to brag). For someone who is trying to make a game like this, it will open your eyes to many new concepts that would optimize your code and make your life easier. Well, just enjoy this.
Yet another TANKS game. This one is a lot better then most I have seen. Although there is no sound (I wanted to cut down on .zip size) it is totally randomized when you play! It is really nice, the land, sky, stars, tank position, sun/moon is always different every game! You should check it out especially if your working on your version of tanks. It is basic in the sense there isn't a million weapons to play with, but everything works like a charm. You can add on to my work with more options, it will save you time instead of getting the game to work. Check it out! Also look at other games and projects I have submitted!
It is a game "engine" basically. I was making this game a long time ago called Damiens Quest, over a half a year but gave up into making it a full game. It comes with a map editor specially made for this game and the game itself. You can walk around and get hit, but thats about all. At the time when I stopped, I implementing magical powers and music into the game, but stopped. Study the code and alter it any way you like to fit your needs. All the graphics (tiles and sprites) were created by me, and most of the coding except for the resolution change was coded by me also. Here is a few things to take note of: The game sets the resolution to 800x600x32 when you run it, so don't be scared if your screen flickers for a second. Make sure you stop the game the proper way to get it set back. I didn't implement the code to change resolutions on the map editor, I got to lazy, so to make it look normal set your resolution at 800x600x32. If you resolution is different then you wont see all the tiles or the lines keep on drawing even after the tiles stop. To exit the game the way it was meant to, double click on the black background to the left side of the game screen. This will set your resolution back to normal so don't worry. If you do ctrl + break then the resolution doesn't get set back. I warned you. Don't play the game with the music checkbox on, for some reason the enemies run super fast. I was going to fix this but I stopped working on it. I know this game is very basic, but it is to teach you what can be done. To be honest, I forgot what a lot of my variables mean so I can't be much help anymore. I just wanted to share this with you, but if you do need some help then ask for it in the reply, I'll do my best to help you. my email is hdem2@socal.rr.com send me comments or questions here. If most of you don't understand how the game actually works, I will write up a quick tutorial that explains how everything works. (hopefully I remember after all this time) So in your replies ask for this tutorial, and email me so I will forsure see it.
Creates a pretty neat geometric design!
This is a game i call stick man. Use to manuver the character and press SPACE to jump. when you are on the 2nd and 3rd floor and you wish to teleport you must use U to go up and J to go down. collect all the beers in time to reach the next level.
THIS IS A BIG UPDATE ON MY OLD SUBMISSION This is a game engine for you to learn from. My concept is very simple and extremely powerful code. I have taken the time to write a tutorial discribing my code in great detail to help learners easier understand. This is an update of my old popular submission, I started work on it again after a small games company wanted me to work for them. I spent like 4 or 5 straight hours to implement multi-layer tile engine instead of single layer of tiles and magic into this game. You can see this where you see a house, sign posts, or treasure chests in the game. I stole the graphics from Zelda and implemented the code to allow two layers of tiles along with the ability to read signs in the game. Read the readme.txt and for instructions. Along with multi-layer tiles I finished the basic magic casting part for my game. All my code is written so it can EASILY be modified to fit an almost infinite array of tiles and magic spells. All you have to do is understand my logic (which is pretty simple) and you can start making your own graphics and spells to add into the game. It's basically just changing a few numbers to make it work. Again, this isn't complete. I have stopped work on it after I implemented those 2 major features because I got lazy. I made this like 2 years ago and updated the code about 5 months ago in a few hours. I would appreciate high votes on this submission to help me get the "code of the month" =). I stopped programming since school ended but maybe I will start once college picks up, I got no motivation. I suggest you download this and learn from it, I believe this code and logic is really good (not to brag). For someone who is trying to make a game like this, it will open your eyes to many new concepts that would optimize your code and make your life easier. Well, just enjoy this.
Yet another TANKS game. This one is a lot better then most I have seen. Although there is no sound (I wanted to cut down on .zip size) it is totally randomized when you play! It is really nice, the land, sky, stars, tank position, sun/moon is always different every game! You should check it out especially if your working on your version of tanks. It is basic in the sense there isn't a million weapons to play with, but everything works like a charm. You can add on to my work with more options, it will save you time instead of getting the game to work. Check it out! Also look at other games and projects I have submitted!
It is a game "engine" basically. I was making this game a long time ago called Damiens Quest, over a half a year but gave up into making it a full game. It comes with a map editor specially made for this game and the game itself. You can walk around and get hit, but thats about all. At the time when I stopped, I implementing magical powers and music into the game, but stopped. Study the code and alter it any way you like to fit your needs. All the graphics (tiles and sprites) were created by me, and most of the coding except for the resolution change was coded by me also. Here is a few things to take note of: The game sets the resolution to 800x600x32 when you run it, so don't be scared if your screen flickers for a second. Make sure you stop the game the proper way to get it set back. I didn't implement the code to change resolutions on the map editor, I got to lazy, so to make it look normal set your resolution at 800x600x32. If you resolution is different then you wont see all the tiles or the lines keep on drawing even after the tiles stop. To exit the game the way it was meant to, double click on the black background to the left side of the game screen. This will set your resolution back to normal so don't worry. If you do ctrl + break then the resolution doesn't get set back. I warned you. Don't play the game with the music checkbox on, for some reason the enemies run super fast. I was going to fix this but I stopped working on it. I know this game is very basic, but it is to teach you what can be done. To be honest, I forgot what a lot of my variables mean so I can't be much help anymore. I just wanted to share this with you, but if you do need some help then ask for it in the reply, I'll do my best to help you. my email is hdem2@socal.rr.com send me comments or questions here. If most of you don't understand how the game actually works, I will write up a quick tutorial that explains how everything works. (hopefully I remember after all this time) So in your replies ask for this tutorial, and email me so I will forsure see it.
Creates a pretty neat geometric design!
This is a game i call stick man. Use to manuver the character and press SPACE to jump. when you are on the 2nd and 3rd floor and you wish to teleport you must use U to go up and J to go down. collect all the beers in time to reach the next level.