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Results for "Author: simon price"

Java_Volume1 #92108
COOL FIREWORKS SCREENSAVER!!!

This is the screensaver with the COOLEST GRAPHICS YOU'VE EVER SEEN! You've got to see it in motion before it really works, as up to 20 fireworks simultanouesly shoot upwards at different angles and speeds, explode into different bursts of color, lighting up the surroundings slightly, and then sparkle and slowly disperse and fade away with really cool blending/blurring effects with the background!!! You have never seen anything like this. REQUIRES DIRECTX7 or higher, I have DirectX 8 and it worked fine but it should also work on DX7. You also need to have a monitor capable of 24 bit color. I would appreciate lots of VOTES AND/OR FEEDBACK because I worked very hard on this one! Visit my website at www.VBgames.co.uk!

Java_Volume1 #92923
Basic DirectX8 graphics

I've had DirectX 8 installed for only a few hours so I've just made my first program to test it out. This would be useful for beginners. It spins around a pyrimid shape which glows different colors. Very simple and commented on almost every line. Probably requires some sort of hardware acceleration. After hours and hours of downloading 150MB through my 56KB/sec phone line, DX8 seems worth the wait. You'll be suprised at how easy it is to program! Although where is the support for 2D? I'd be interested in any 2D DX8 progs. Please comment if this is useful to you, or if you have any problems with it.

Java_Volume1 #93638
Tutorial - Graphics - Shapes - by Simon Price

This tutorial is third in a series about Win32 API for graphics. In this tutorial, you will learn about functions that help draw various geometric shapes and how to use them in code, with a working example to download.

Java_Volume1 #93718
An Introduction To DirectX 8 - And More!!!

Learn every aspect of DirectX8 now! This HUGE tutorial covers DirectX 8, DirectSound8, DirectInput8, Direct3D8. It includes everything - from knowing nothing to having a good grasp of DirectX 8 with Visual Basic. It even goes beyond that and explains the logic needed to create 3D geometry and animation. There is a fully documented sample program too! And a glossary of terms - not just DirectX terms - but general programming and 3D mathematics too! The best DirectX 8 tutorial you are ever gonna get for free! Even people who already know DirectX should read this, as it goes onto more complex subjects. Especially people who have learnt DirectX 7 or earlier. Please remember to give me lots of feedback and votes so I know how to make future tutorials!

Java_Volume1 #94123
engineX beta demo 1 by Simon Price

UPDATED AGAIN: 3 more major bugs fixed! UPDATED: many bugs fixed already ! *** engineX beta demo 1 *** engineX was designed to be as simple and reusable as possible. It uses DirectX 8. It features: - 3D graphics with support for hardware acceleration - dot, line and triangle primitives - materials - texture mapping with transparency - lighting - frame hierarchies - loads .x files - loads .exf files (a custom file format, made specifically for engineX, has it's own editor, not released yet) - collision detection - 2D and 3D sound (mono wave file only) - input from keyboard and mouse - MIDI music This demo was designed to demonstrate most of these features, as quickly and simply as I could. There are 2 sample worlds to choose from (see screenshots). In the demo you can just walk and look around, and bump into objects in your way. I need as much feedback and bug reports as possible, it's very hard to get DirectX to work on all OS's and hardware, I especially have problems with Windows 2000. PLEASE DO VOTE if you find the code to be useful/well written/cool in some way The demo is 1.9MB, so I couldn't upload it to PSC, please instead use this direct link to the zip file stored on my website. http://www.VBgames.co.uk/downloads/exdemob1.zip If you just need the source code because you've already got the resources, use : http://www.VBgames.co.uk/downloads/exdemob1src.zip

Java_Volume1 #96201
A Shaded 3D Cube w/o DirectX

You can spin around a 3D cube in realtime at fast frame rates (I can get 67 fps on my 400Mhz PC) in one of 3 rendering modes : wireframe, filled polygons, lighted/shaded polygons. VERY short and simple code, good intro to 3D.

Java_Volume1 #96513
BreakOut!

Yet another clone of the classic game BreakOut... but this one's a little cleverer than most - it has chain reaction explosions, multiple balls to juggle plus fair graphics + sound.

Java_Volume1 #96515
Haunted Maze 3D

A pacman style game from isometric view! Camera follows the player! A very clever AI system that uses the ghosts 'line of sight' so that they really do 'see' you - and an exclamation mark appears on thier head when they do! Sound FX and level editor included - 30 different styles of level (that's a fair bit of artwork for just me!). Graphics run at a fair frame rate and it's all done w/o Direct-X or other controls!!!

Java_Volume1 #96532
An Invasion Game

Invasion is an excellent example of how to make really cool, explosive, fast graphics in your games. UFO's fly down the screen and your job is to stop them from getting to the bottom. Luckily, I've armed you with a big machine gun which fires at 20 rounds pers second! This screenshot cannot begin to describe to total mayhem of bullets and explosions - this game is very fast... If you enjoy of learn from this, a vote it return is not too much to ask!

Java_Volume1 #96545
A 3D Space Simulation

*- UPDATED -* NOW INCLUDES UFO's!!! I've seen lots of boring screen savers around that have a few stars whizzing by. But they weren't true 3D, just pixels moving outwards. So I've written a program which randomly creates galaxies and you have complete freedom of flight - you can control the speed, pitch, roll and turning of your spacecraft. Plus there is even the option of increasing / decreasing galaxy density for better / worse / faster / slower graphics.

Java_Volume1 #96553
Warped Tunnel

Erm, I don't really know what I was trying to do here. Maybe you could make it into a screensaver. It looks like you're going down a tunnel. Wierd. Only 3KB.

Java_Volume1 #96568
A Racing Game In VB!!!

I've never seen a decent racing game in VB - until now! This racing game has fast, detailed graphics and good AI. AI? Yes, there are opponent cars!!! AND there is a course editor so that you can design and save your own courses - then teach the computer controlled cars to race on it! Accurate collision detection and smooth handling. If you enjoy or learn from this game, then a vote in return would take alot less time and effort than what I put into this game!

Java_Volume1 #96570
A Masking Tutorial

This is an introdunction to the art of masking. It shows you how to use BitBlt and masks to create a sprite over a background.

Java_Volume1 #96891
AI Experiment (COOL!!!)

I made this today for a laugh, 4 snakes have to be the last snake squirming in a fight to the death. The fun bit is that you can change, save and load different AI settings to change the behaviour of the computer controlled snakes. 0,1 or 2 human players allowed. I also have a snake game with better graphics on the site. If you like this, please remember to come back and vote!

Java_Volume1 #97106
VERY VERY POWERFUL 3D STARFIELD !

# IMPORTANT - COMPILE THE PROGRAM BEFORE RUNNING # This is a 3D starfield made using Win32 API but NO DIRECTX or other graphics DLLs. To give you some idea of the power, on my 400 Mhz PC it can render and animate 10000 stars at over 30 FPS! The # of stars is variable. The program is designed for pure speed and therefore does not have many features. This program is an example of 1/ Using pointers in VB 2/ Getting direct access to GDI graphics memory 3/ 3D to 2D transformations 4/ Fast manipulation of huge amounts of data (the stars coords) I know there are lots of other starfields on PSC, but I dare to claim that this is the fastest! Please leave feedback and rate the code.

Java_Volume1 #97350
aMAZEing 3D

RARE! Look @ the screenshot NOW. These are actual screenshots of the in game graphics - in LOW resolution so that this page didn't take forever to download!!! It IS possible to make a 3D, lighted, perpective texture mapped game in VB! And this game does NOT use any C++ DLL's (like I see some others do), does NOT use any special controls apart from a few plain old pictureboxes. It does NOT use DirectX or OpenGL. Yet the game still runs fast enough on my 400Mhz PC with huge 3D textured levels when it was written in pure VB code! Has this ever been done before? If it has - I haven't seen it! At least one of the techniques used here is totally original and invented by me. Then download includes ten levels ranging from small to huge, plus you can draw your own in any paint program!!! This is so simple and powerful code YOU WILL BE BLOWN AWAY. This all started last month when one of my friends said that a 3D game in VB was not possible so I spent a long time racking my brains and then 2 weeks programming. These are the results so far, and the game will get better. PLEASE SHOW THAT THESE EFFORTS ARE APPRECIATED. If this code is helpful, well done or simply aMAZEing then please vote for me. Feedback is also welcome but please do not complain that it is too slow - what do you expect? How many other games have graphics like this? It would be an achievement if it ran at 1 frame per second! Other people send in a boring old 3D cube, I give you a whole 3D textured level with two choices of graphical style - realistic or surreal. Enjoy, and when this game is faster, has enemies and guns, and looks just like Doom, I'll send in the finished game.

Java_Volume1 #97568
DX pong!

DX pong is rather neat version of the classic game Pong. It uses DirectX 7 and so you must have that installed on your computer to play. The graphics are detailed smooth - they run at over 50 frames per second on my 400Mhz PC. Cheesy sound effects are included too, but the best thing about this game is the computer's intelligence. Rather than blindly chasing tha ball (like I've seen many other pong games do), it predicts the path of the ball (even if it is going to bounce off several walls) and makes a decision that is not always perfect. The way the computer moves looks like a human player and so it is difficult but not impossible to beat. Have fun, and then come back and vote for me. I usually provide a screenshot, but I don't know how to do that for Direct X games - could someone tell me? Thanks.

Java_Volume1 #97635
Mod_DX7.bas

Mod_DX7.bas is a module of simple functions to make DirectX programming easier. Included is an example program which uses the module. All it does is bounce a ball over a background but it does it at a rather slick 89 frames per second (on my 400Mhz PC) and it prints the frame rate every second to the debug window for you to see. This is my first ever DirectX program so it will be useful for newbies to DirectX 7 (like me). I have since used this module to create my most graphically advanced game - aMAZEing 3D - to run in full 3D lighted textures at fast frame rates! Go look at my other submissions to see that. If this code is helpful, please vote for it.

Java_Volume1 #97658
DX Snakes!!!

DX Snakes is my third game in a row of my DX series. Like the other two, it was made in just one day! If you liked the other two then get this one. If you haven't seen the others then get them as well! In DX snakes, you have to control a snake to eat apple without crashing. But if you eat apples, you get longer and so your more likely to crash - just like the game you see on mobile phones. The graphics once again are ultra slick - my 400Mhz PC is shifting that snake at 91 frames per second!!! So, even a slow PC should manage 30 FPS or more (the game prints the FPS to the debug window). You can select the difficulty level (1-9) of the game based on your skill and the speed of your PC. I recommend setting the difficulty to 3 to start with. The gameplay is very fast and it is very annoying when you lose (that's a good thing, because whilst you're not losing it's very tense!). Just like games should be. And when it's driven you mad because you crashed just as you were collecting your 100th apple, please don't break your PC because I'd like to come back and give feedback and/or vote for me. WARNING : THIS GAME REQUIRES DIRECTX 7 TO RUN!

Java_Volume1 #97671
Special FX

Here's just a few special effects which I have thought of to do with a picture because I've seen an interest in the subject at PSC (laser effects - whoever first thought of it well done). With this code you can make any picture wave like a flag and animate it to flip as if it were a 2D piece of card being turned over. Both these effects can be applied horizontally or vertically. There is also a bonus zoom effect thrown in there. All effects can have the speed adjusted for different tastes/PC's.

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