Results for "Author: dave katrowski"
Create decent wavs for trackers, or games, or whatever you have in mind. This is a must see! Wav File Header code was found here on PSC.
Complete Drum Sequencer with 5 built in effects (slow loading. filtered/reversed sounds are generated when you load a sound to a channel). When you save a sequence, wavs are stored in the file. nice interface! another must see...
Simple Waveform/FM synth. Use it to create wavs for trackers, or games, or whatever you have in mind. New version features 13 filters, and sweet fm synthesis. Generate using the default settings to hear the FM.
Same 2 osc. synth. New features: Save the machine state (patch). Higher resolution. Load user drawn envelopes (UDE). Uses an xternal program (with source) to draw these envelopes. smoothing! NOTE: No new effects have been added >>YET
I wanted to emulate one of my favorite games the best i could. It has a few unique features like birds freely flying around the city(animated), sometimes they seem to flock (but the biod system isn't too advanced, they see other birds and objective-points but not buildings). IF ANYONE CAN COME UP WITH A GOOD CITY GROWTH MODEL PLEASE HELP. The current city growth is based on a crappy crime equation i came up with. (Crime = (PopCount / 4) - (2 * SafetyCount))
Add knobs to your audio/other app. Choose from 0-10, 0-100, and 0-1000. No *.bmps, simple circle and line. 5 sizes... MUST SEE... ;)
Same 2 Osc. synth... NEW FEATURES: New waveforms, fine tuning knobs, master tuning knob, redesigned portamento, and redesigned interface... Also, osc2s amplitude is editable (again). however, its amplitude is based on osc1s amplitude. The finetuning knobs almost eliminate the 'square' sound the oscs used to make. I wish DirectSound could have 1 byte buffers, and it would be nice if VB could run a little faster... this way a floating point could be passed to the buffers instead of creating a whole 180 byte buffer (darnable clipping)... ::REMEMBER:: The newest knob OCX is included and must be registered. AND YOU MUST HAVE DIRECTX7
A few animated graphics effects. Heat Blur (3 levels), Walk (2 levels), and UnderWater. Effects are made by cutting the image into small squares and offsetting them.
2 Oscillator Synthesizer. Each Oscillator can produce a SINE and a SQUARE waveform. Lowpass Filter and beginings to a Highpass Filter included. Also has amplitude modulation, frequency modulation (buggy), and another modulator that mixes between the two oscillators (like a cross fade). YOU MUST HAVE DIRECTX7!!!
Custom LEDs, with no *.bmps. LED Graphics are created with strings. Much like a map of a tile based game. FAST! + 2 Display options. This version only has numbers, modify it with letters & other chars if you need to.
Decent Sound class. Can load many, many sounds into channels (depending on HD/SWAP space). Also, this class has a "PlayEcho" sub. Make the cave in your game sound like a cave!!! may lag your game. to avoid lag, in your main loop (if timed) subtract (steps*interval) from your sleep or other timing method. doing this could make your timing a little jumpy. i havent had the time to test it in a game enviroment... (graphicly challenged, as most programmers are)
SO SIMPLE, SOOOOO STRONG... Just try to find a pattern in this encryption.... Try sending it a string containing all the same letters, are you amazed by the outcome??? (! KEEP IN MIND THAT ANYONE WITH A CONNECTION TO THE INTERNET HAS ACCESS TO THIS CODE. SO THE ENCRYPTION CAN BE CRACKED. IF WHAT YOU ARE ENCRYPTING IS VERY IMPORTANT, MAKE A MINOR CHANGE TO THE CODE TO AVOID PEOPLE CRACKING YOUR IMPORTANT INFO !)
Tell if a number is odd in one line of code. (and if its not odd its even, but i dont have to tell you that)
In this game, you are trying to outfly a kamakazi pilot. His destiny is to fly as fast as he can directly at you. Your fate lies on your ability to trick/outmanuver the computer. The longer you go without him hitting you, the more points you will end up with at the end. 4 Plane designs to choose from. 7 Robust background images (borrowed from MS). Crafty (though sometimes a little anxious) "chaseAI". Each of the 7 levels increase in dificulty. SOUND (requires DirectX7) Each engine has a realistic prop sound. The sound portion could use a little tweaking. Each time the enemy plane hits you a jarring crash sound is triggered. All sounds were either found on the net or borrowed from MS. Oldschool plane graphic by me. E-Mail me with improvements davidkatrowski@juno.com
Title sez it all. Check it out!
Led follows wav file. See how to Load a wav file into a byte array using DirectSounds ReadBuffer method, then read that info into an led at run-time. Simply check for playing wavs position, then use that position as a lookup point in the byte array. Then some simple math turns 0-127 into 0-10. This is not completly accurate because some wavs are mono and some are stereo.
Create decent wavs for trackers, or games, or whatever you have in mind. This is a must see! Wav File Header code was found here on PSC.
Complete Drum Sequencer with 5 built in effects (slow loading. filtered/reversed sounds are generated when you load a sound to a channel). When you save a sequence, wavs are stored in the file. nice interface! another must see...
Simple Waveform/FM synth. Use it to create wavs for trackers, or games, or whatever you have in mind. New version features 13 filters, and sweet fm synthesis. Generate using the default settings to hear the FM.
Same 2 osc. synth. New features: Save the machine state (patch). Higher resolution. Load user drawn envelopes (UDE). Uses an xternal program (with source) to draw these envelopes. smoothing! NOTE: No new effects have been added >>YET