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Results for "Author: matt p claiborne"

2002ASP #280
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

2002ASP #281
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

2002ASP #397
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

2002ASP #398
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

2002ASP #399
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

2002C #8884
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

2002C #8885
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

2002C #9001
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

2002C #9002
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

2002C #9003
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

2002VB #17488
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

2002VB #17489
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

2002VB #17605
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

2002VB #17606
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

2002VB #17607
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

ASP_Volume2 #29961
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

ASP_Volume2 #30188
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

ASP_Volume2 #30562
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

ASP_Volume2 #30614
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

ASP_Volume2 #30947
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

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