Results for "Author: dan anderson"
This is an extension of the MasterGraphic in the MasterX SDK. With MasterGraphicEx, you can convert to grayscale, to complement, darken, brighten, scale, clip to a rectangle and balance the color. This adds a lot of functionality to MasterGraphic. Note that for this to work, you need to define MasterGraphic's private section as protected. I modified MasterX.cpp a little because it was crashing too much, but that should have no consequence to implementation of MasterGraphicEx.
The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.
This is an extension of the MasterGraphic in the MasterX SDK. With MasterGraphicEx, you can convert to grayscale, to complement, darken, brighten, scale, clip to a rectangle and balance the color. This adds a lot of functionality to MasterGraphic. Note that for this to work, you need to define MasterGraphic's private section as protected. I modified MasterX.cpp a little because it was crashing too much, but that should have no consequence to implementation of MasterGraphicEx.
The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.
This is an extension of the MasterGraphic in the MasterX SDK. With MasterGraphicEx, you can convert to grayscale, to complement, darken, brighten, scale, clip to a rectangle and balance the color. This adds a lot of functionality to MasterGraphic. Note that for this to work, you need to define MasterGraphic's private section as protected. I modified MasterX.cpp a little because it was crashing too much, but that should have no consequence to implementation of MasterGraphicEx.
The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.
This is an extension of the MasterGraphic in the MasterX SDK. With MasterGraphicEx, you can convert to grayscale, to complement, darken, brighten, scale, clip to a rectangle and balance the color. This adds a lot of functionality to MasterGraphic. Note that for this to work, you need to define MasterGraphic's private section as protected. I modified MasterX.cpp a little because it was crashing too much, but that should have no consequence to implementation of MasterGraphicEx.
The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.