Results for "Author: dean lunz"
VB does not have an icon browser to browse through all the build in office icons. So I made one. Simply scroll through the list then select the icon you wish to use. The icons index will apear as well as a 16x16 and a 32x32 preview of the selected icon. The source is not commented very good.
Demonsrates DirectX9 DirectDraw windowed
I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.
This module allows you to subclass a Form so that you can restrict that forms ability to resize to cirtian dimensions. The source code is not very well commented but is still very easy to understand.
VB does not have an icon browser to browse through all the build in office icons. So I made one. Simply scroll through the list then select the icon you wish to use. The icons index will apear as well as a 16x16 and a 32x32 preview of the selected icon. The source is not commented very good.
Demonsrates DirectX9 DirectDraw windowed
I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.
This module allows you to subclass a Form so that you can restrict that forms ability to resize to cirtian dimensions. The source code is not very well commented but is still very easy to understand.
VB does not have an icon browser to browse through all the build in office icons. So I made one. Simply scroll through the list then select the icon you wish to use. The icons index will apear as well as a 16x16 and a 32x32 preview of the selected icon. The source is not commented very good.
Demonsrates DirectX9 DirectDraw windowed
I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.
This module allows you to subclass a Form so that you can restrict that forms ability to resize to cirtian dimensions. The source code is not very well commented but is still very easy to understand.
VB does not have an icon browser to browse through all the build in office icons. So I made one. Simply scroll through the list then select the icon you wish to use. The icons index will apear as well as a 16x16 and a 32x32 preview of the selected icon. The source is not commented very good.
Demonsrates DirectX9 DirectDraw windowed
I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.
This module allows you to subclass a Form so that you can restrict that forms ability to resize to cirtian dimensions. The source code is not very well commented but is still very easy to understand.
VB does not have an icon browser to browse through all the build in office icons. So I made one. Simply scroll through the list then select the icon you wish to use. The icons index will apear as well as a 16x16 and a 32x32 preview of the selected icon. The source is not commented very good.
Demonsrates DirectX9 DirectDraw windowed
I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.
This module allows you to subclass a Form so that you can restrict that forms ability to resize to cirtian dimensions. The source code is not very well commented but is still very easy to understand.