Results for "Author: ronald borla"
The SendKeys statement is limited only to some keyboard presses... While this code gives you more... Such as: 1. You cannot send Space Keystrokes in SendKeys (I tried to do it, or maybe I just don't know how), while you can in HitKey... HitKey Asc(" ") or HitKey KeyCodeConstants.vbKeySpace 2. HitKey can also perform CapsLock, ScrollLock, NumLock, or other Lock, and other Keys you can find in your keyboard.. Remember to use VB Constants in "KeyCodeConstants" code by: Ronald Borla
This is an example of a code which enables your application to use the OLEDragDrop method in loading files faster and a lot easier.
Deal or No Deal is one of the most successful gameshows on television and has already produced different versions in different countries. In Philippines, amounts of prices differ with other countries. The maximum amount to be won in this version is 2,000,000 unlike others having 1,000,000 which primarily depends on the currency. Now, this game made in Visual Basic is for Thesis purposes and I decided to release it here in PSCode. Some features of the game includes: 1. Real Formula for the Banker's Offers 2. Fully loaded with music and sound effects 3. Cool graphics (kinda) 4. Full options (about not included) 5. And lots more... I would like to acknowledge 3 programmers who've I most likely appreciated because of their codes: LaVolpe, Bryan Cairns, and Gene Martynov. And most especially, I'd like to acknowledge Endemol for the idea of the game. Note that this application is not for sale, just for some enjoying purposes...ü PS: After you download, please read README.txt... For the OCX's, copy this link to your internet browser and press 'Enter' to begin download.ü. Then register these OCX's by running the application along with the .zip in the folder 'RegOCX'.ü And.. don't forget to vote!!!
This program demonstrates a recursive function to create a tool for Paint... The following are the inputs: Levels = Specifies how far the recursion will flow. Min Branch = Specifies the minimum randomized branches. Max Branch = Specifies the maximum randomized branches. Min Length = Specifies the minimum randomized length of each branch Max Length = Specifies the maximum randomized length of each branch The recursive function somewhat reflects the concept of a tree structure. So, the size of the brush depends on the length per branch...
Load a tank that you can control... You can let it run through the screen and shoot balls... Rotate its head and its body 360 degrees... Use controls: "A" - Move left wheel.. (Clockwise) "B" - Move right wheel.. (C-Clockwise) "A"+"B" - Move forward direction "J" - Move head clockwise "L" - Move head counter-clockwise "K" - Shoot balls Click on it to exit.. Though the graphics work, rotations fully functional (Thanks to Lefteris Eleftheriades), it's pretty slow even with my 80Gb Hard Disk, 512RAM, and 256VideoCard.. There's probably something wrong with the algorithm.. Hope you try it first and check it out.. (^^,)