Results for "Author: solid4k team"
Gears toward teaching you how to texture, add light, rotate, set spin animation, and basicly use DirectX's RMControl (ocx included, read the text document). Every line of code is commented with an Easy to understand sence and description. Great to learn off! Please Vote!!!
This program gears towards how it would look like if you were actually riding some of your favorite rides. It uses textures to create the effect of the ride, and uses a base tunnel for the body to paste all the textures on. DirectX 7 or higher only! If you like what you see, VOTE! ;D
This tutorial has everything you need to create your own directx applications, it teaches how to create objects, make animations and effects, and even has a cool Earth & moon effect (see screenshot)! You can filter colors, and load your own textures, set v & h size too. If you like 3D Texturing v2 plz VOTE!!!
This is really fast for a non-DirectX game, too! I like this, it's smooth, fun, and best of all, addictive... It's got explotions, double-getkeys(e.g you can press left and up and you'll go diagnal), and even a randomly generated space galixy background! Try it out for youself, and plz plz plz vote!
Really cool, and really simple... It uses API to skip the transparency color, white, and write the other's pixel to that. It's very easy, and useful! Check it out, and plz vote!
This one took two days to complete, I worked hard on this and am proud of the result. I managed to create a fully-functional DirectX7 RM role-playing game! However, there is only one quest, to figure out how to get into the castle yard, and then go into the castle (loading another full map!) and then to shoot the wizard in the secret room with your crossbow! Most of the objects in the game have collision detection, and most objects were made with Frederico Machado's AddWall, AddRoof, AddFloor, subs. I am currently working on an evolved version of RPGVillage, with 4 maps and spells and swords, and even your little crossbow. Enj0y!
This is a medium sized tutorial on the basics of making games without DirectX, and still get the great frame rates. Best of all, it is very easy. This tutorial has most of the things you will need; Sprite Animation; Transparency; Collision Detection; Position Tracking; and the basics of transferring images to the Main Frame. It also explains what the options in the Declare "BitBlt" are, and how to use them. And also, almost every line is commented! Please vote, and enjoy. I spent two hours on this for everyone of you (including myself, I was getting rusty).
Gears toward teaching you how to texture, add light, rotate, set spin animation, and basicly use DirectX's RMControl (ocx included, read the text document). Every line of code is commented with an Easy to understand sence and description. Great to learn off! Please Vote!!!
This program gears towards how it would look like if you were actually riding some of your favorite rides. It uses textures to create the effect of the ride, and uses a base tunnel for the body to paste all the textures on. DirectX 7 or higher only! If you like what you see, VOTE! ;D
This tutorial has everything you need to create your own directx applications, it teaches how to create objects, make animations and effects, and even has a cool Earth & moon effect (see screenshot)! You can filter colors, and load your own textures, set v & h size too. If you like 3D Texturing v2 plz VOTE!!!
This is really fast for a non-DirectX game, too! I like this, it's smooth, fun, and best of all, addictive... It's got explotions, double-getkeys(e.g you can press left and up and you'll go diagnal), and even a randomly generated space galixy background! Try it out for youself, and plz plz plz vote!
Really cool, and really simple... It uses API to skip the transparency color, white, and write the other's pixel to that. It's very easy, and useful! Check it out, and plz vote!
This one took two days to complete, I worked hard on this and am proud of the result. I managed to create a fully-functional DirectX7 RM role-playing game! However, there is only one quest, to figure out how to get into the castle yard, and then go into the castle (loading another full map!) and then to shoot the wizard in the secret room with your crossbow! Most of the objects in the game have collision detection, and most objects were made with Frederico Machado's AddWall, AddRoof, AddFloor, subs. I am currently working on an evolved version of RPGVillage, with 4 maps and spells and swords, and even your little crossbow. Enj0y!
This is a medium sized tutorial on the basics of making games without DirectX, and still get the great frame rates. Best of all, it is very easy. This tutorial has most of the things you will need; Sprite Animation; Transparency; Collision Detection; Position Tracking; and the basics of transferring images to the Main Frame. It also explains what the options in the Declare "BitBlt" are, and how to use them. And also, almost every line is commented! Please vote, and enjoy. I spent two hours on this for everyone of you (including myself, I was getting rusty).