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<TITLE>Go-Moku Game - My Approach To Writing It In Delphi</TITLE>
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<H1 ALIGN=CENTER>Go-Moku Game<br>
 My Approach To Writing It In Delphi</H1>
<h4 ALIGN=CENTER>by Peter E. Williams</h4>
<P>I have written version 0.04 of my GoMoku game. <i><b>Over the next few weeks 
 I will re-write this article.</b></i> Previously version of GoMoku had some 
 flaws in the calculation of the weights. I believe that this version is perfect 
 !!! (or as near as we can get).</P>
<P>With Co-ordinate weighting on - on a blank board the cells are weighted according 
 to the X,Y co-ords e.g. the corners (1,1), (1,15), (15,1), (15,15) all have 
 weights of 2 = 1 + 1. The centre cell 8,8 has a weight of 16 = 8+8. </P>
<P>To see the highest cell weighting, do the following: Press D (for "Don't 
 move mode"), then lay down a snowflake pattern (see below e.g. an asterisk 
 with 8 legs of 4 Xs), and press W to see weights. You can then pick viewing 
 weights for either X or O player.</P>
<P>This is the "snowflake" test pattern.</P>
<p><font face="Courier New, Courier, mono">X...X...X<br>
 .X..X..X.</font><br>
 <font face="Courier New, Courier, mono">..X.X.X..<br>
 ...XXX...<br>
 XXXX<i><b>?</b></i>XXXX<br>
 </font><font face="Courier New, Courier, mono">...XXX...</font><br>
 <font face="Courier New, Courier, mono">..X.X.X..<br>
 .X..X..X.<br>
 </font><font face="Courier New, Courier, mono">X...X...X<br>
 </font></p>
<p></p>
<P>Assuming Offence First ... (e.g. Offensive move rate a little higher than defensive 
 moves) </P>
<P>For the X player, with the centre ( "?" ) of the snowflake being 
 8,8, the highest weight will be cell 8,8 is:<br>
 = (((5^8)+90)*8)+16 = 3125736  (add 90 because the pieces are Xs and we 
 are looking at the X move and *8 because there are 8 legs in the snowflake pattern. 
 +16 because 16 is the rating for the X,Y co-ords for 8,8 e.g. 8+8 = 16)</P>
<P>For the O player, with the centre ( "?" ) of the snowflake being 
 8,8, the highest weight will be cell 8,8 is:<br>
 = (((5^8)-90)*8)+16 = 3124296  (subtract 90 because the pieces are Xs and 
 we are looking at the X move and *8 because there are 8 legs in the snowflake 
 pattern. +16 because 16 is the rating for the X,Y co-ords for 8,8 e.g. 8+8 = 
 16)</P>
<h2>New to ver 0.04<br>
</h2>
<P>On www.planet-source-code.com I was made aware of a bug in my GoMoku program 
 with the way it calculated the weights. As a result I have rewritten completely 
 the "procedure check_any_direction_for_blank" and I have removed the 
 "procedure check_any_direction_for_piece" (and the procedures that 
 called it) -- as these are no longer required. The other changes are: new "procedure 
 check_for_winner" and "procedure count_pieces_in_line" (which 
 is called by check_for_winner).</P>
<P> Also new is the Tactics menu and "Game / Do Statistics Test" (press 
 T) menu. The "Tactics" menu lets you pick from 3 boolean options (for 
 the tactics the computer uses to weight it's moves): (a) Defence First (unless 
 winning) / Offence First, (b) Use Co-ordinate weights (yes/no), (c) Weight 4 
 Blocked (e.g. whether in OXX_XO the "_" is weighted or not). </P>
<p> To use the Statistics Test press T and pick which of the tests you want to 
 do e.g. there is a max of 8 tests to perform (8= 2^3). And also enter the number 
 of games for each test. Total number of games in the tests = Number of tests 
 to perform x Number of games for each test. e.g. 8 tests x 10 games = 80 games 
 total. A report will be displayed in a richedit memo after the tests have finished.</p>
<p> Please do not use GoMoku versions before this version (as they are buggy) 
 :-)))</p>
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