Results for "Author: mike altmanshofer"
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.
This code is the complete source code to a Keno game I modeled after a video keno machine in Las Vegas. I submitted this game to zdnets website about 6 months ago as freeware. The code is a bit sloppy it was one of my first attempts at something that worked. I thought some of the algorythms and procedures might be helpful. The program has sound, print, save, registry calls, load, and an autoplay feature. I'm sure it can be improved on. The code uses alot of simple features and techniques, that are easy to understand thought this would be very helpful to beginners even though there not all exactly the correct way to do things.
This is an example of using DX7 DirectPlay4. Program allows you to connect and play a basic tic tac toe game over ipx, tcp/ip, or modem against another player with the same program installed. This program includes a basic chat program. All of the multiplayer code is done with directplay4. This is a multiplayer tic tac toe game i originally wrote using the com port across a modem. I recently ported it to directplay4 just for the fun of it thought the code might be helpful. Requires DIRECTX7 SDK to compile and DIRECTX7 runtime to play.