DirectX Tile Engine
This is a little tile engine I made a few months back. It includes a map editor, the engine itself and a built in little example. The engine supports things like fadein/fadeout, collision detection, scrolling maps of unlimited size, ''Tile portals'' (Tiles which when stepped on lead to other tiles/maps. For example - try going inside the caves for a pleasant surprise). Be sure to read the readme file and if you plan on using the editor, read the help file. Comments/Suggestions welcome.
KI-Zusammenfassung: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.
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