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ASP_Volume3 Graphics/ Sound #54359

Artificial Life/Evolution Simulator. OpenGL, 3D world environment.

Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair 'mates', the mother carries eggs with her for a while. Once a counter is reached, the eggs hatch. This counter varries with genetics. When a pair mates, the child's DNA is composed of 40% mother's genes, 40% father's and 20% random. The genes contain information that controls the creatures behavior. This behavior works like Maslow's heirarchy of needs. There are 4 states, Look For Food, Look For Mate, Run Away, Roam Around. Genes contain a priority for each state. A creature will not do a priority 2 state if the requirements for priority 1 are not satisfied. These tolerances for these requirements are also contained in the genes.

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