Results for "Volume: 2002ASP"
"Open source, open mind..." I wrote this code a long time ago, but have only decided to submit it now. This code contains an easy-to-use class and procedure for creating hacks for games. All you would need to create your own would be the memory addresses of somethings in the game you wish to change, and then follow the formula that I have to complete the process. This example I have gives certain things for the Zerg race in starcraft, such as an instant upgrader and a Battle.net disconnector (which doesn't always work, and I stopped working on this project long ago). Try it out, and maybe it can help you create your own trainer.
This is pure Win32 API. No MFC!! I also made this program by hand, no Visual C++ tools. Great Learning Example!!!! This program demonstrates the use of Video for Windows (VFW). It displays video from a webcam and can capture video in a .avi file. It also demonstrates the use of regions to make windows of different shapes and implements the save dialog found in the common dialogs library. It is extremely well comented. Please vote if you like it, otherwise, tell me what you think or what could make it better.
This is a nice electronic address-phone book. Is completely designed in graphic mode. With this program you can save, delete and search information of your friends, family and companies. To use this program you have to increase the memory that borland C use, at least 256 Kb. I wrote this program to get the final grade in C programming. This program is written in spanish. Please, vote for this code!!
This program uses basic loops to display values on screen.
A Must Have StartupModule.bas File. Lots Of Options.
This program won't allow any other characters in a textbox then numbers and it allows you to use your Backspace key.
Shows you how you can use a progress bar while reading an MS Access database. This example uses two progress bars, one for reading each table, and the other for reading the entire database. Programmed using VB6, if you have a previous version of VB you can add the frm file to a new project (However, I have not tried this myself)
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This is simple example of doubly linked list. You can insert/delete items anywhere in the list.
Black Jack Game Win32 console application, read the code it is well documented. Special thanks to Joe Spencer who encouraged us to submit work to this site.
Example of how to stream data behind a "facade" file. Stream 1M behind a 1K text file, and explorer/DIR still shows the file to be 1K. According to "Hacking Exposed 2ED" there is only one application that can find these streams.
This is a simple, yet very useful One Line code, that will open your (the user) Default Web Browser, and send you to a user specified URL.
This is a neat little Sub that will Cause a Pause or "Time Out" in your program.
The Control Will Take an Image And Scroll it Across It's Parents Background. There Are 8 Directions To Choose From, And All The BitBlt Styles Are Availiable. This Control Has Only Been Tested In VB6. It May Need Minor Modifications To Work On VB5, If This Is The Case Please Notify Others in the feedback section.
Easy! without API. Only a few lines of code.You can scroll your Status bar panel's text and You can modify suit to you.I hope you enjoy & your correctons,comments,Ideas are very gratefully. G.B.R.Nilantha Athurupana. Wattarama,Imbulgasdeniya,Sri Lanka.(94-03744479, E-Mail: crysbro@cga.lk)
Here you have a number of sorting and searching algorithms. They include Sorting and Searching -------------------------------------------------- Selection Sort a57q1.cpp - Selection Sort - 10 Names and their Corresonding telephone numbers - decending order - oop a57q1.dat - text file containing the 10 Names and their Corresonding telephone numbers -------------------------------------------------- Selection Sort a57q4.cpp - Selection Sort - 10 characters - decending order - oop a57q4.dat - text file containing the 10 characters -------------------------------------------------- Insertion Sort a57q2.cpp - Insertion Sort - 10 Names and their Corresonding telephone numbers - decending order - oop a57q2.dat - text file containing the 10 Names and their Corresonding telephone numbers -------------------------------------------------- Merge Sort a57q2.cpp - Merge Sort - 10 letter - decending order - oop q3writebin.cpp - The program uses binary files not your regular text file. This program makes a binary file out of a standard text file. names.txt - text file containing 10 letters which must be converted to a binary file to use with a57q2.cpp temp1.dat - left file temp2.dat - right file -------------------------------------------------- Linear Search a57q5.cpp - Linear Search - 10 Names and their Corresonding telephone numbers - Unsorted List - oop - uses binary files namequ5.txt - text file containing the 10 Names and their Corresonding telephone numbers q5writebin.cpp - convert standard text files into binary files (you must convert namequ5 to a binary file to make it acceptable to use with a57q5.cpp -------------------------------------------------- Binary Search a57q6.cpp - Binary search - 10 Names and their Corresonding telephone numbers (uses selection sort to sort the list) - decending order - oop a57q6.dat - text file containing the 10 Names and their Corresonding telephone numbers -------------------------------------------------- Bubble Sort a57h3g2.cpp - Bubble Sort - Sorts a binary file using a Random Access External Sort. Uses the BUBBLE SORT algorithm (a simplified version of the SHELL SORT algorithm) to swap records in the file - sorts id, name, float amount by id - acending order - oop a57h3g4.dat - the binary file. You can not edit this like a regular text file. They need to be made using a ascii to binary file convertor like q5writebin.cpp. -------------------------------------------------- Merge Sort a57h3g2.cpp - Merge Sort - same as above except with merge sort algorithm binary.dat file not included -------------------------------------------------- Ouick Sort a57h3g3.cpp - Receives a file input of 10 numbers and then displays them in sorted order after using the QUICK SORT algorithm - oop
' Creates a color bar background for a ListView when in ' report mode. Passing the listview and picturebox allows ' you to use this with more than one control. You can also ' change the colors used for each by passing new RGB color ' values in the optional color parameters.
This will make it easy for someone to make a cool tile game. The coding on their part will take basicly nothing and produce a quality game. It also has a wav player, midi player and some other stuff. Check it out! The reason I made this is because every place i went to look for a tile engine, either didn't have one or the code was all in the form and was really jacked up. With the engine that I made(rattyrat13@aol.com) it is all in a moudle and very easy to understand. It currently supports up to 35 diferent tiles but that can be changed to make it more. MAKE SURE THAT AUTO-REDRAW IS ON! If autoredraw isn't true then you will have to make sure that all the picture boxes that are being used as the input are still visable to the user. 'Newly updated ---- I forgot to add about a transparent bitmap in here, so people who want just that, just steal that and take it. Also I want everybody to know that this engine is fast, because it uses BitBlit ( Bit Blit or Bitmap Blaster) not paintpicture. There is no reason that I can see to use direct-x for a tile engine, BitBlit is fast enough.
This utility enumerates all the hosts in your domain (what you would see in nethood) and gives you the option to reboot all of them.
It will make a character of your choice(many to download) talk.