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Results for "Author: brandon f"

2002ASP #3893
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

2002C #12497
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

2002VB #21101
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

ASP_Volume2 #33386
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

ASP_Volume3 #50143
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

C_Volume2 #74448
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

Java_Volume1 #92992
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

1_2002 #107855
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

2_2002-2004 #120139
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

3_2004-2005 #138683
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

4_2005-2006 #155440
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

5_2007-2008 #177958
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

6_2008-2009 #200476
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

7_2009-2012 #222994
I3D Graphics / Virtual Reality Engine

This is a 3D Graphics / Virtual Reality Engine called I3D. It does have some very complex/complicated routines built in, but MOST are easily understandable. This engine is very useful and functional and has powerful mesh controlling routines. It has the ability to load .3DS models, .X files, and .MDL models. It has such features as billboarding(makes texture constantly face user head-on), texture loading, terrain loading, light object creation, collision detection, camera/viewport controls, etc... It has many, many routines for matrix/vector/quaternion math. This 3D engine is even equiped with a particle system.

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