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Results for "Author: chris dwinell"

ASP_Volume2 #26285
FerretX8 (Gaming Engine Using DirectX8)(FIXED!!!)

To all of those who tried to download this when it first came out: I am soooo sorry the link didn't work most of the time and because of that my submission was removed from PSC. =) So, on to the description which I'll make short and simple. FerretX8 is a gaming engine which I have been working on for several months now and is ready for it's Alpha release...don't be frightened by the term Alpha which means to so many programmers as "the buggy release." Well, this is not the case here, however, there is one part of the engine that does not work YET and that is the 3D rendering part of the engine...I can't seem to get it to work (Venom is currently taking a look into it). The engine incorporates 2D texture and video rendering, audio playback (wav, mp3, etc.), Direct Input, and the loading of resources from a custom File Package which I created. This engine was developed for Arctic Interactive which is my gaming company. This might be the only release to PSC as source code since it does not include a "working" 3D engine...soon to be fixed though. =) We'll see if there will be an update, but for now you guys will probably enjoy this project. I can't upload the file to PSC due to the file size...PSC seems to have a problem with accepting file larger than 2Mb. THE LINK IS LOCATED BELOW THE SCREEN SHOT... Have fun and enjoy!

ASP_Volume2 #33604
Unreal Tournament Clone (One More Time!)

First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)

ASP_Volume2 #33962
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

ASP_Volume3 #50101
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

ASP_Volume3 #50102
Unreal Tournament Clone (One More Time!)

First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)

ASP_Volume3 #50103
Barcode Generator Using MD5

This is a small example of how to create an MD5 hash and turn it into a barcode which could be used also as a password verification system. Example: you could take the generated barcode, save it to a file, then when a user types in their password, the program would verify it by comparing the saved barcode to the one generated by the user logging in. I appologize ahead of time for not commenting the code. It was an idea that just popped into my head, so I threw together in a few minutes. On a side note, the MD5 class I included is not my work. It was one I found on the internet and had saved in my archive, so I don't know who or where I got it from.

ASP_Volume3 #50105
FerretX8 (Gaming Engine Using DirectX8)(FIXED!!!)

To all of those who tried to download this when it first came out: I am soooo sorry the link didn't work most of the time and because of that my submission was removed from PSC. =) So, on to the description which I'll make short and simple. FerretX8 is a gaming engine which I have been working on for several months now and is ready for it's Alpha release...don't be frightened by the term Alpha which means to so many programmers as "the buggy release." Well, this is not the case here, however, there is one part of the engine that does not work YET and that is the 3D rendering part of the engine...I can't seem to get it to work (Venom is currently taking a look into it). The engine incorporates 2D texture and video rendering, audio playback (wav, mp3, etc.), Direct Input, and the loading of resources from a custom File Package which I created. This engine was developed for Arctic Interactive which is my gaming company. This might be the only release to PSC as source code since it does not include a "working" 3D engine...soon to be fixed though. =) We'll see if there will be an update, but for now you guys will probably enjoy this project. I can't upload the file to PSC due to the file size...PSC seems to have a problem with accepting file larger than 2Mb. THE LINK IS LOCATED BELOW THE SCREEN SHOT... Have fun and enjoy!

C_Volume2 #67347
FerretX8 (Gaming Engine Using DirectX8)(FIXED!!!)

To all of those who tried to download this when it first came out: I am soooo sorry the link didn't work most of the time and because of that my submission was removed from PSC. =) So, on to the description which I'll make short and simple. FerretX8 is a gaming engine which I have been working on for several months now and is ready for it's Alpha release...don't be frightened by the term Alpha which means to so many programmers as "the buggy release." Well, this is not the case here, however, there is one part of the engine that does not work YET and that is the 3D rendering part of the engine...I can't seem to get it to work (Venom is currently taking a look into it). The engine incorporates 2D texture and video rendering, audio playback (wav, mp3, etc.), Direct Input, and the loading of resources from a custom File Package which I created. This engine was developed for Arctic Interactive which is my gaming company. This might be the only release to PSC as source code since it does not include a "working" 3D engine...soon to be fixed though. =) We'll see if there will be an update, but for now you guys will probably enjoy this project. I can't upload the file to PSC due to the file size...PSC seems to have a problem with accepting file larger than 2Mb. THE LINK IS LOCATED BELOW THE SCREEN SHOT... Have fun and enjoy!

C_Volume2 #74666
Unreal Tournament Clone (One More Time!)

First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)

C_Volume2 #75024
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

Java_Volume1 #85891
FerretX8 (Gaming Engine Using DirectX8)(FIXED!!!)

To all of those who tried to download this when it first came out: I am soooo sorry the link didn't work most of the time and because of that my submission was removed from PSC. =) So, on to the description which I'll make short and simple. FerretX8 is a gaming engine which I have been working on for several months now and is ready for it's Alpha release...don't be frightened by the term Alpha which means to so many programmers as "the buggy release." Well, this is not the case here, however, there is one part of the engine that does not work YET and that is the 3D rendering part of the engine...I can't seem to get it to work (Venom is currently taking a look into it). The engine incorporates 2D texture and video rendering, audio playback (wav, mp3, etc.), Direct Input, and the loading of resources from a custom File Package which I created. This engine was developed for Arctic Interactive which is my gaming company. This might be the only release to PSC as source code since it does not include a "working" 3D engine...soon to be fixed though. =) We'll see if there will be an update, but for now you guys will probably enjoy this project. I can't upload the file to PSC due to the file size...PSC seems to have a problem with accepting file larger than 2Mb. THE LINK IS LOCATED BELOW THE SCREEN SHOT... Have fun and enjoy!

Java_Volume1 #93210
Unreal Tournament Clone (One More Time!)

First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)

Java_Volume1 #93568
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

2_2002-2004 #113039
FerretX8 (Gaming Engine Using DirectX8)(FIXED!!!)

To all of those who tried to download this when it first came out: I am soooo sorry the link didn't work most of the time and because of that my submission was removed from PSC. =) So, on to the description which I'll make short and simple. FerretX8 is a gaming engine which I have been working on for several months now and is ready for it's Alpha release...don't be frightened by the term Alpha which means to so many programmers as "the buggy release." Well, this is not the case here, however, there is one part of the engine that does not work YET and that is the 3D rendering part of the engine...I can't seem to get it to work (Venom is currently taking a look into it). The engine incorporates 2D texture and video rendering, audio playback (wav, mp3, etc.), Direct Input, and the loading of resources from a custom File Package which I created. This engine was developed for Arctic Interactive which is my gaming company. This might be the only release to PSC as source code since it does not include a "working" 3D engine...soon to be fixed though. =) We'll see if there will be an update, but for now you guys will probably enjoy this project. I can't upload the file to PSC due to the file size...PSC seems to have a problem with accepting file larger than 2Mb. THE LINK IS LOCATED BELOW THE SCREEN SHOT... Have fun and enjoy!

2_2002-2004 #120357
Unreal Tournament Clone (One More Time!)

First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)

2_2002-2004 #120715
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

3_2004-2005 #131582
FerretX8 (Gaming Engine Using DirectX8)(FIXED!!!)

To all of those who tried to download this when it first came out: I am soooo sorry the link didn't work most of the time and because of that my submission was removed from PSC. =) So, on to the description which I'll make short and simple. FerretX8 is a gaming engine which I have been working on for several months now and is ready for it's Alpha release...don't be frightened by the term Alpha which means to so many programmers as "the buggy release." Well, this is not the case here, however, there is one part of the engine that does not work YET and that is the 3D rendering part of the engine...I can't seem to get it to work (Venom is currently taking a look into it). The engine incorporates 2D texture and video rendering, audio playback (wav, mp3, etc.), Direct Input, and the loading of resources from a custom File Package which I created. This engine was developed for Arctic Interactive which is my gaming company. This might be the only release to PSC as source code since it does not include a "working" 3D engine...soon to be fixed though. =) We'll see if there will be an update, but for now you guys will probably enjoy this project. I can't upload the file to PSC due to the file size...PSC seems to have a problem with accepting file larger than 2Mb. THE LINK IS LOCATED BELOW THE SCREEN SHOT... Have fun and enjoy!

3_2004-2005 #138901
Unreal Tournament Clone (One More Time!)

First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)

3_2004-2005 #139259
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

4_2005-2006 #155398
ImpulseTracker Reader (Now Plays Samples!)

Well here I am again, updating one of the hardest projects I have ever taken on! My ImpulseTracker file reader. This update is probably the biggest since I started this project. Now the program can read all of the information for each sample in any IT file. Not only can it read the information on the samples, but it can also load the data for each sample into a DirectX8 sound buffer and play them! Let me know what you think about this project by leaving some comments, or email me! Oh, and I'm not even gonna bother asking you guys to vote on this project because you guys never do anyway! =)

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