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Results for "Author: chris jennings"

ASP_Volume2 #27250
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

ASP_Volume3 #63703
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

C_Volume2 #68312
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

Java_Volume1 #86856
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

2_2002-2004 #114003
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

3_2004-2005 #132547
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

4_2005-2006 #169000
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

5_2007-2008 #191518
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

6_2008-2009 #214036
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

7_2009-2012 #236554
Wu Pixels

This code demonstates the use of Wu pixels. Circles and lines drawn using Wu pixels will have an anti-aliased appearance because this method of plotting uses floating point math to plot pixels in groups of four in a 2x2 block and varying the brightness of the pixels. This program uses no OCX's or third-party DLL's, just VB and the API (SetPixel and GetPixel).

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