Results for "Author: derick dong"
This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.
This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.
GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.
This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.
This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.
This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.
GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.
This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.
This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.
This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.
GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.
This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.
This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.