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Results for "Author: erkan sanli"

4_2005-2006 #170540
EGL_ColorSelector

Like a 3DS Max color selector dialog box. (Zip:11kb)

4_2005-2006 #170541
EGL_Clipping

Rectangle and triangle intersections and clipping. This project contains canvas and face clip operations for 3D programming. Delaunay triangulations algorithm not used. Simple and fast. Add Bonus Project: Angle

4_2005-2006 #170542
EGL_3DStudioPro 5

Added Shadow Matrix. Transparency bugs have been fixed in this version. Code optimization was achieved greatly. Texturing of the material gathered in a single module. 3d model served as the fastest ever. DirectX or OpenGL is not used. In addition, the filter feature added with bilinear. Thus a more realistic view was obtained. 2nd addition, useful Color Selector dialog box. This upload the final project of 3D viewer. Thank you to my friends in the PSC.(Zip:980 kb)

4_2005-2006 #170543
EGL_CADTools

The tools needed to make the industry standard CAD program. Was clean and simple coding. Here you can learn the basics of algebra. You can learn more about the content by looking at a screen shot. For example, collection of the intersection ,of the geometry on the presence of the special points, and so on. New: Draw a circle section (Zip: 38kb)

5_2007-2008 #193050
EGL_dxf version

computer graphics and 3d programming tutorial.No DirectX or OpenGL. Matrix math , Lighting , Culling , Z order function , Open ".prt" file , quick frame rate (20~400 FPS), animation , various render options , luminance , only pure windows api use. smooth rendering,change background color, fixed bug (translate z axis etc.),dot size. aditional properties gradient background and open dxf (simple) :) 258 kb. zip

5_2007-2008 #193051
EGL_ClockCubeScreenSaver

BugFix :Error 326. Thnx Robert Rayment and Paul Bahlawan for feedback. By the way Update clock hands color and setup defaults. Real time 3D clock cube screensaver. Supported bilinear filtering. Pure VB.(267 KB)(Rev:11.Feb.2011)

5_2007-2008 #193052
EGL25

computer graphics and 3d programming tutorial.No DirectX or OpenGL. Matrix math , Lighting , Culling , Z order function , Open ".prt" file , quick frame rate (20~400 FPS), animation , various render options , luminance , only pure windows api use.

5_2007-2008 #193053
EGL_PngTgaPcx

(Reduce)PNG,TGA and PCX image viewer. Review of original code by Alfred Koppold. Understanding bitmap struct, file formats, BitPerPixel ,Bit depth ,RLE and LZ77 compression method,32bit DIB, transparency etc. Useful(zip:320kb)

5_2007-2008 #193054
EGL_GlassCube

this is a final project. 3d transparent material texture.No DX,GL.

5_2007-2008 #193055
EGL_3DStudioPro 4

An excellent 3DS viewer application. This 3D application allows you to load 3DS files into the application and view them in 3D and save bitmap. Also editing texture parameters; change, tiling, moving, mirroring, flipping, rotating, change opacity-transparency value. Realtime changing material color using RGB and HSL on colordialog. Total 14 different viewstyle. New styles; texturized wireframe, transparent (hidden) wireframe, photo realistic. If you want to without GradientFill API use "modMyTriangleGradient.DrawTriangleGradientA". Also this sub filling transparent gradient triangle. Another sub "modMyLineTexture.DrawLineTex". This sub drawing multicolored line. Pure vb, without using OpenGL or DirectX. Include gouraud shading, Delaunay triangulation, clipping, and other stuffs. (Zip:708 kb)

5_2007-2008 #193056
EGL_PointCloud V1.0

Review project. Create point to mesh and object. Export OBJ 3D model file. Use delaunay triangulation algorithm. Addition mouse buttons and wheel events.(Zip:837kb)

5_2007-2008 #193057
EGL_Bilinear Filtering

Ultra fast texture mapping with bilinear filter. Now supported text. No ASM, DX, GL.(Zip:310kb)

5_2007-2008 #193058
EGL_ColorSelector

Like a 3DS Max color selector dialog box. (Zip:11kb)

5_2007-2008 #193059
EGL_Clipping

Rectangle and triangle intersections and clipping. This project contains canvas and face clip operations for 3D programming. Delaunay triangulations algorithm not used. Simple and fast. Add Bonus Project: Angle

5_2007-2008 #193060
EGL_3DStudioPro 5

Added Shadow Matrix. Transparency bugs have been fixed in this version. Code optimization was achieved greatly. Texturing of the material gathered in a single module. 3d model served as the fastest ever. DirectX or OpenGL is not used. In addition, the filter feature added with bilinear. Thus a more realistic view was obtained. 2nd addition, useful Color Selector dialog box. This upload the final project of 3D viewer. Thank you to my friends in the PSC.(Zip:980 kb)

5_2007-2008 #193061
EGL_CADTools

The tools needed to make the industry standard CAD program. Was clean and simple coding. Here you can learn the basics of algebra. You can learn more about the content by looking at a screen shot. For example, collection of the intersection ,of the geometry on the presence of the special points, and so on. New: Draw a circle section (Zip: 38kb)

6_2008-2009 #215568
EGL_dxf version

computer graphics and 3d programming tutorial.No DirectX or OpenGL. Matrix math , Lighting , Culling , Z order function , Open ".prt" file , quick frame rate (20~400 FPS), animation , various render options , luminance , only pure windows api use. smooth rendering,change background color, fixed bug (translate z axis etc.),dot size. aditional properties gradient background and open dxf (simple) :) 258 kb. zip

6_2008-2009 #215569
EGL_ClockCubeScreenSaver

BugFix :Error 326. Thnx Robert Rayment and Paul Bahlawan for feedback. By the way Update clock hands color and setup defaults. Real time 3D clock cube screensaver. Supported bilinear filtering. Pure VB.(267 KB)(Rev:11.Feb.2011)

6_2008-2009 #215570
EGL25

computer graphics and 3d programming tutorial.No DirectX or OpenGL. Matrix math , Lighting , Culling , Z order function , Open ".prt" file , quick frame rate (20~400 FPS), animation , various render options , luminance , only pure windows api use.

6_2008-2009 #215571
EGL_PngTgaPcx

(Reduce)PNG,TGA and PCX image viewer. Review of original code by Alfred Koppold. Understanding bitmap struct, file formats, BitPerPixel ,Bit depth ,RLE and LZ77 compression method,32bit DIB, transparency etc. Useful(zip:320kb)

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