Results for "Author: harry maugans"
This is a working version of the password unmasker. You know when you enter a password sometimes and it is in astericks instead of text? This will change that. I found it will only work with other programs that are made in VB (it is impossible to make it work with non-VB programs, i tried.) I included a screen shot from where i made a new VB project with a text box /w a password char. I used my program and as you see in the screen shot, it decoded it. Just set the time limit to how many seconds it will take you to click on the textbox and click the "Go Unmask It!" button. Make sure you click on AND hold your mouse over the textbox (that you want to unmask) until you hear a bleep in the background from where a msgbox came up from the PW unmasker program. It works by sending advanced API calls to windows and telling it to reset the textbox's password char. property to nothing. Then next time the textbox is drawn again, there are no astericks. (After you click on the msgbox from my program saying it was unmasked, click on the textbox again to redraw it) Please leave comments and rate it on how you like it. Enjoy. =) Oh yeah, and after you see the screen shot, i want you to leave a comment on how you like my MAD drawing skillz. =) (the wonders of lines and shapes!)
If you are at all interested in Game Development, you should definately check this out and AT LEAST look at the screen shot. This is an online game which i started a while ago and am yet to finish. My main reason for publishing this is to try to find other programmers/plot writters/graphics makers/music people/level makers/etc. for the finished game. This game has swords (that you can find and equipt with different attack powers), items (like lockets, special arrows, special bombs, money, etc.), equiptment (you have swords (atk power), shields (evasion chance %), helmet (+ to defense), armor (+ to defense), etc.). This game has tile features like bushes that when attacked, are shreded and there is a chance of a random item being left, walkable and non-walkable tiles. When you move, your guy even cycles through multiple sprites of walking. One of the biggest features in this game is PORGRAMMABLE NPCS!! I made a really simple language where you can make NPCs do dozens of things. There everything from visiblity scripts to checking the user's access prviledges on the game and letting him/her pass, or blocking the way. You have health and money (gold) and there is already quite a few maps made. Remember, this game is NOT finished. The online section doesn't wok yet, due to it being unfinished. When you login to offline, keep the username as Komodo9, i am having a database problem with the new user thing. I hope when you vote on this, you vote on what is done, all the database stuff, and game features, and do not take off credit because of it being incomplete, as i said it was. If you are interested in helping, please leave a comment and i will e-mail you. So far the game has come a log way, so enjoy. =D
This is a little game i made in about an hour or 2 cause i was really bored. It is a take off of the old game "Drug Wars". The coding i used was really simple, so if you are a newbie who wants to learn to program games, check this out! Try to play it to the end. It gets kinda hard and it is really adicting. (No cheating. No, of course you can't edit your save by changing the number in the file!) You get money from battles and you can use it to buy new forms of transportation to get to new places (and harder battles) or use it to drink, smoke, or buy new weapons. Carefull though, u can get mugged or lose your cash, so be sure to deposit your money in the bank when you get quite a bit. This game is basically done, but i would like to know how everyone feels about what i could make in such a short ammount of time. :) Please tell me what you think and rate it and leave comments. Thanks. Later.
This is an application I designed to simulate the mitotic replication of single cellular organisms. It demonstrates this process with two types of cells, animals (Animalia) and plants (Plantae). When the simulation is initalized, the origional two cells (Adam and Eve) begin replicating, spawning new cells. The red tiles symbolize the animal cells and the green tiles symbolize the plant cells. Each cell is its own individual entity, and the only overhead there is in this simulation, is time itself. The cells are self-contained and constructed using a single class module (clsCell) which is manipulated into whatever type of cell is required. Every minute, the simulation data is appended to a log file which can be found in the "logs/" folder.I added in a sterility feature to show the parabolic bell curve created by a sudden loss in reproductive abilities. Other than that the code is fairly self-explanitory.