Advertisement

Results for "Author: james dougherty"

2002VB #23965
DirectInput8 Control

This control handles almost every aspect of DirectInput8, if not all! It handles the usual mouse and keyboard events, but it also supports joysticks with force feedback and regular joysticks. Also you can configure the devices (mouse, keyboard, and joystick) from within the code. It opens the Configuration Window. Has some sample force feedback effects I made to so you can test your joystick. I pulled this out of my new engine and I thought I would share it with everyone. Enjoy It. VERY EASY TO USE and comes with a demo.

2002VB #23966
Direct Draw Full Screen Tutorial And Explanation For Total Begginers (UPDATED)

Fixed the UI problem. Easier on the eyes. What does DDSCL_ALLOWMODEX do? What does DDSD_CAPS mean? This will help you to understand what everything does and what everything means. It also has a built in demo showing you how to blit, draw text, and figure FPS, agian fully commented to help you understand. I want to make more of these cause it also helps me to learn but if no one likes them I wont. Please let me know what you think and maybe I'll make a bigger tutorial and do a tutorial on what you guys want, Direct3D, DirectMusic, DirectSound, etc. Due to filesize and until I get my cable modem, this one is relatively short, but VERY HELPFULL. Let me know what you think of it. Enjoy -James-

2002VB #23967
Direct3D 8 Tutorials For Beginners Part 1 (Must See!!)

Part 1 covers and explains Direct3D objects and how to use them. If you tried my DDraw Tutorial you'll love this one. Please leave some feedback good or bad, and if you like it or dislike votes are welcome. Thanks in advance -James-

2002VB #23968
EuroDepth (Superior Fast Picture Color Depth Changer)

This will change the depth of an image in the matter of milliseconds. This is as fast as PhotoShop. It includes the Visual Basic Source Code to the .dll and a demo to show how quick it is. I didn't have time to comment this. Its for a image editor I'm working on. Please leave feedback and vote if you like it. (If PSC deletes the .dll's just compile it and put one in the demo folder to run it) -James-

2002VB #23969
Ultimate Direct X 8 Math Class !!LOOK!!

This XMath class is a must have. It handles Collision Detection Functions (Distance, Object-Object Collision Detection, etc.),Color Functions, Vertex Functions, Matrix Functions, Vector 2 Functions, Vector 3 Functions, Vector 4 Functions, Plane Functions, Quaternion Functions, Actual PI, Inverse PI, 90 Degrees, 180 Degrees, 270 Degrees, 360 Degrees, Radiant, Epsilon, Huge Single, Radians to Degrees, Degrees to Radians, much more.. I dont care about votes but I would like some feedback please. FREEWARE...have a look :) Enjoy -James

2002VB #23970
UltimaX (Almost Complete DX8 Engine) MUST SEE!! (UPDATE)

Awesome! Look at screenshot. Making it to be programmer friendly.. Features include - 2D Sound, 3D Sound, Midi(with soundFX's), SoundFX's, Transparent objects(even .x files),Partial Collision Detection(lol need to fix landscape Collision Detection - you climb up a hill when no hill is there :)) animated water, animated enviroment sphere, Object Filters(Dark Mapping, light mapping, gloss mapping, detail mapping, and much more), Enviroment Filters(Anistropic, Bilinear, ETC.) To much to list.. must see.. This is beta. Not complete yet Sorry for not commenting, I will on next version(I wanted to get it uploaded) PLEASE VOTE!!!! www.Bright.net/~james-d-21/ (there are no advertisments, Just download link)

2002VB #23971
Diablo 2 Item Database V3.0.2 (UPDATE)

This will help you keep track of all your "mules" items. It also show you how to load/save data from the tree view control with pictures(obviousley). This is a complete application. The registery functions are not mine and I forgot whos they are *sorry*, but I did put the names of the people who made the hacks(will and max). Check it out has some nice features. I made it for my friends. Tell me what you think, leave some fedback and vote please, Spent a lot of time on this. www.Bright.net/~james-d-21/ (there are no advertisments, Just download link)

ASP_Volume2 #26839
UltimaX Terrain Texture Generator

This will take a height map, lower altitude map, and a higher altitude map and blend them. It will output a rough map thats used for CLOD terrain engine, a shade map, a blend map, and a shaded blend map. For more information read the readme.txt. If you have any questions, feel free to ask. Enjoy this :)

ASP_Volume2 #29390
EuroDepth (Superior Fast Picture Color Depth Changer)

This will change the depth of an image in the matter of milliseconds. This is as fast as PhotoShop. It includes the Visual Basic Source Code to the .dll and a demo to show how quick it is. I didn't have time to comment this. Its for a image editor I'm working on. Please leave feedback and vote if you like it. (If PSC deletes the .dll's just compile it and put one in the demo folder to run it) -James-

ASP_Volume2 #29402
A++ PASSWORD GENERATOR Version 2.0 WITH MASKS(Like in Auto Play Menu Studio)

This will create any number of passwords you want with any mask. You can also create custom masks and now custom keys! Also checks to make sure the passwords are unique. Very simple to use. Easily customizable. IF YOU LIKE MY LAST ONE THIS IS A MUST SEE! If you like it please vote and leave feedback.

ASP_Volume2 #29453
A++ PASSWORD GENERATOR WITH MASKS(Like in Auto Play Menu Studio) (UPDATED)

(BY REQUEST IT NOW PRODUCES ONLY UNIQUE PASSWORDS. ENJOY IT!!) This will create passwords any number of passwords you want with any mask. You can also create custom masks! Very simple and little code. Easily customizable. MUST SEE! If you like it please vote and leave feedback.

ASP_Volume2 #30904
DirectInput8 Control

This control handles almost every aspect of DirectInput8, if not all! It handles the usual mouse and keyboard events, but it also supports joysticks with force feedback and regular joysticks. Also you can configure the devices (mouse, keyboard, and joystick) from within the code. It opens the Configuration Window. Has some sample force feedback effects I made to so you can test your joystick. I pulled this out of my new engine and I thought I would share it with everyone. Enjoy It. VERY EASY TO USE and comes with a demo.

ASP_Volume2 #31453
A 2D Collision Detection Tutorial For Beginners (with demos)

This is a tutorial to help beginners understand 2D collision detection. Its not much, but if your a beginner you'll like it. Shows images and explains everything. Covers brute force and 2 bounding sphere examples. Enjoy! Please leave feedback.

ASP_Volume2 #32335
AAA - Kinetic Collision Responce Demo (Physics) With DX8

I'm trying to add physics to my game engine and I thought I would share it. It uses Mass, Gravity, Wind, kinetic energy, Friction, Coefficient Of Restitution, Velocity, and more. When the balls collide they transfer thier energy and react like they would in real life. Please vote for this one. I'm giving you part of my game engine to. Leave comments please. Any suggestions are welcome for they can only inprove my engine and knowledge. This is Part 1. Part 2 is a Pool Ball Demo and Part 3 is a Spring Demo. After I learn physics I'm going to learn AI. So keep your eye's out :)

ASP_Volume2 #32361
Simple powerful UXC Encryption (Try to crack my sample file :) )

This is a simple encryption routine I call UXC. I made it for my game files. Please give it a try!! Try to crack the sample .txt file and if you can post what it says here :) I want to see how hard or easy this is to crack so I can update it. Enjoy! Please vote and let me know what you think so I can improve it.

ASP_Volume2 #33532
PixsxiP Lab (DX 8 Pixel Shader Lab) First On PSC! (UPDATED)

This program will let you program Pixel Shaders. The program its self is pretty easy, but programming pixel shaders is kind of tough. Considering it is asm. I made it so I could learn Pixel Shaders for my RPG game, to get rid of the seams in the textures. It comes with 13 shader examples (Samples button). In version 2 I want to make it more user friendly and try to make it easier to understand the functions. Please leave some comments and if you like it, please vote.

ASP_Volume2 #33537
PixsxiP Lab 2.0 (DX8 Pixel Shader Lab) Now With 35 Samples! + More

This version revised some poor logic code, now has 35 samples, list most of the funtions used in pixel shader programing, more textures can be loaded, more stable, and bug fixes. Please note - most video cards do not handle pixel shaders yet. If your does not, the result will stay black. This program has been tested on - Winows ME, 900 mhz, 128mb ram, 64 mb GeForce 4. Thats it. Please leave comments and suggestions. If you like it please vote. My next task is a pixel shader lab. -Enjoy-

ASP_Volume2 #35108
Bounding Volumes Tutorial/Demo

I got thinking... What good is collision detection tutorials/demos if theres no tutorials/demos on bounding volumes? Thats the heart of 90% of the collision detection algorithms. This will show how to compute bounding box's and bounding spheres for an object. It also shows how to compute the distance from the center-center of the object and the edge-edge distance (Collision Distance). I made it in hopes this will help someone understand collision detection better. If it helps you or you like it please vote and please, please leave some feedback. Thanks everyone. -James-

ASP_Volume2 #35518
Taylor Series VS Sqr() Distance Testing (2D & 3D) (*UPDATE*)

Thanks to Robert Rayment the VB version of TaylorDistance3D works right now. This is another way to test for distance if you don't like to use the Sqr() Function. Its the Taylor/Maclaurin Series. The only problem is theres a Max Error of 3.5% in 2D and a Max error of 8.0% in 3D. So if you need exact accuracy don't use this. This can also be found in Andre LaMothe's Book. "Tricks Of The Windows Game Programming Gurus" Enjoy. -James-

ASP_Volume2 #35567
Optimizing Your DirectX Game Engine (How To Make C++ To VB .dlls) Tutorial And Demo Included....

I have had a lot of e-mail recently on how to make and reference c++ .dll's in VB to optimize their game engine. This is my solution. A 27 Page Tutorial!! Also a DX demo for the C++ .dll and how to reference demo in VB. Must See! Hard to describe fully. The tutorial takes you step-by-step with screen shots. This took a while to make so if it helps you or you like it please leave some feedback and vote. Thank You... -James-

Languages
Top Categories
Global Discovery