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Results for "Author: jared povazan"

ASP_Volume2 #28057
AAA Cool Graphical Line-Fade Thing

A simple graphical line fade thingy using arrays. Vote if you like. I thought this was a good idea for a something like a winamp visualization, but i can't find much stuff on PSC to do integrate it. If anyone has any ideas please comment or resubmit. Coded by Jared Povazan 2004.

ASP_Volume2 #28408
Physics Particle Simulator

I was not able to find anything like this on PSC so i decided to code a small bouncing partile physics system using arrays. It's not perfect but i intend to recode it later in direct-x so it the graphics are a bit better. Vote if you think its alright or comment.

ASP_Volume2 #28945
Advanced Physics Engine 2.0

The Physics engine uses collision detection and applied physics to create cool effects and it's been recoded to stop a lot of the box flickering. This version also features predictive collision detection so that no collisions are seen and looks better. I've also commented on most of the code so it shouldn't be too hard to understand. Have a play aroud with different settings turned on and off, and check out what holding the right mouse button down dose. Anyways Vote if you like it or comment.

C_Volume2 #69119
AAA Cool Graphical Line-Fade Thing

A simple graphical line fade thingy using arrays. Vote if you like. I thought this was a good idea for a something like a winamp visualization, but i can't find much stuff on PSC to do integrate it. If anyone has any ideas please comment or resubmit. Coded by Jared Povazan 2004.

C_Volume2 #69470
Physics Particle Simulator

I was not able to find anything like this on PSC so i decided to code a small bouncing partile physics system using arrays. It's not perfect but i intend to recode it later in direct-x so it the graphics are a bit better. Vote if you think its alright or comment.

C_Volume2 #70007
Advanced Physics Engine 2.0

The Physics engine uses collision detection and applied physics to create cool effects and it's been recoded to stop a lot of the box flickering. This version also features predictive collision detection so that no collisions are seen and looks better. I've also commented on most of the code so it shouldn't be too hard to understand. Have a play aroud with different settings turned on and off, and check out what holding the right mouse button down dose. Anyways Vote if you like it or comment.

Java_Volume1 #87663
AAA Cool Graphical Line-Fade Thing

A simple graphical line fade thingy using arrays. Vote if you like. I thought this was a good idea for a something like a winamp visualization, but i can't find much stuff on PSC to do integrate it. If anyone has any ideas please comment or resubmit. Coded by Jared Povazan 2004.

Java_Volume1 #88014
Physics Particle Simulator

I was not able to find anything like this on PSC so i decided to code a small bouncing partile physics system using arrays. It's not perfect but i intend to recode it later in direct-x so it the graphics are a bit better. Vote if you think its alright or comment.

Java_Volume1 #88551
Advanced Physics Engine 2.0

The Physics engine uses collision detection and applied physics to create cool effects and it's been recoded to stop a lot of the box flickering. This version also features predictive collision detection so that no collisions are seen and looks better. I've also commented on most of the code so it shouldn't be too hard to understand. Have a play aroud with different settings turned on and off, and check out what holding the right mouse button down dose. Anyways Vote if you like it or comment.

2_2002-2004 #114810
AAA Cool Graphical Line-Fade Thing

A simple graphical line fade thingy using arrays. Vote if you like. I thought this was a good idea for a something like a winamp visualization, but i can't find much stuff on PSC to do integrate it. If anyone has any ideas please comment or resubmit. Coded by Jared Povazan 2004.

2_2002-2004 #115161
Physics Particle Simulator

I was not able to find anything like this on PSC so i decided to code a small bouncing partile physics system using arrays. It's not perfect but i intend to recode it later in direct-x so it the graphics are a bit better. Vote if you think its alright or comment.

2_2002-2004 #115698
Advanced Physics Engine 2.0

The Physics engine uses collision detection and applied physics to create cool effects and it's been recoded to stop a lot of the box flickering. This version also features predictive collision detection so that no collisions are seen and looks better. I've also commented on most of the code so it shouldn't be too hard to understand. Have a play aroud with different settings turned on and off, and check out what holding the right mouse button down dose. Anyways Vote if you like it or comment.

3_2004-2005 #133354
AAA Cool Graphical Line-Fade Thing

A simple graphical line fade thingy using arrays. Vote if you like. I thought this was a good idea for a something like a winamp visualization, but i can't find much stuff on PSC to do integrate it. If anyone has any ideas please comment or resubmit. Coded by Jared Povazan 2004.

3_2004-2005 #133705
Physics Particle Simulator

I was not able to find anything like this on PSC so i decided to code a small bouncing partile physics system using arrays. It's not perfect but i intend to recode it later in direct-x so it the graphics are a bit better. Vote if you think its alright or comment.

3_2004-2005 #134242
Advanced Physics Engine 2.0

The Physics engine uses collision detection and applied physics to create cool effects and it's been recoded to stop a lot of the box flickering. This version also features predictive collision detection so that no collisions are seen and looks better. I've also commented on most of the code so it shouldn't be too hard to understand. Have a play aroud with different settings turned on and off, and check out what holding the right mouse button down dose. Anyways Vote if you like it or comment.

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