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Results for "Author: jason shimkoski"

Java_Volume1 #89245
A Cool and Complete DirectX Game (part 2)

This a pretty cool game that uses Direct Draw, Direct Sound, and Direct Music from the DirectX API. It demonstrates how to create simple character animations as well as showing you how to create sounds when certain events occur and how to play midi files in gameplay. This is definitely a must see! A vote will be most appreciated! (PSC Admin note: Requires Part 1,2,3,4 to work!)

Java_Volume1 #95371
A Unlimited Undo and Redo featured RichText Editor

This code shows you how to create Unlimited Undo and Unlimited Redo, along with Cut Copy, Paste, and Select All features, in a RichTextBox Control.

Java_Volume1 #97954
A Cool Starfield

This is a very cool starfield that can be moved in multiple directions. This is definitaly a must see. Please vote for me!

Java_Volume1 #97969
A Cool Advanced Starfield

This is the updated version of my other Starfield. In this version the user can change the direction of the stars movement, the speed at which they travel, and the background's color. Another cool feature of this one is that a picture box control is no longer needed! Definitaly a must see. Please Vote for Me!

Java_Volume1 #98234
A Cool DirectX Gaming Example

This shows you the basics of using Direct Draw and Direct Sound. It shows you how to create a sprite and move it around the screen, as well as showing you how to draw a background with text over it, and how to play wav files using Direct Sound. This is a must see! A Vote would be most appreciated!

Java_Volume1 #98327
A Cool DirectX Game

This is Mr. Eat Gum Guy 2. This version uses Direct Draw, Direct Sound, Direct Music, and Direct Input. It has a 1 Player and 2 Player mode, the user can select the resolution the game should play at as well as the option of whether or not to play sound effects or music. This games file size is very small because I used tiling instead of just plopping a 640x480 sized bitmap on the screen. This is very neato code and must have muchos votes. Hey, if you put this code on planet source code, I would give you 5 stars. Thanks for your time.

1_2002 #105852
A Cool DirectX Gaming Example

This shows you the basics of using Direct Draw and Direct Sound. It shows you how to create a sprite and move it around the screen, as well as showing you how to draw a background with text over it, and how to play wav files using Direct Sound. This is a must see! A Vote would be most appreciated!

1_2002 #105853
A Cool and Complete DirectX Game (part 1)

This a pretty cool game that uses Direct Draw, Direct Sound, and Direct Music from the DirectX API. It demonstrates how to create simple character animations as well as showing you how to create sounds when certain events occur and how to play midi files in gameplay. This is definitely a must see! A vote will be most appreciated! (PSC Admin note: Requires Part 1,2,3,4 to work!)

1_2002 #105854
A Cool DirectX Game

This is Mr. Eat Gum Guy 2. This version uses Direct Draw, Direct Sound, Direct Music, and Direct Input. It has a 1 Player and 2 Player mode, the user can select the resolution the game should play at as well as the option of whether or not to play sound effects or music. This games file size is very small because I used tiling instead of just plopping a 640x480 sized bitmap on the screen. This is very neato code and must have muchos votes. Hey, if you put this code on planet source code, I would give you 5 stars. Thanks for your time.

1_2002 #105855
A Unlimited Undo and Redo featured RichText Editor

This code shows you how to create Unlimited Undo and Unlimited Redo, along with Cut Copy, Paste, and Select All features, in a RichTextBox Control.

1_2002 #105856
A Cool Starfield

This is a very cool starfield that can be moved in multiple directions. This is definitaly a must see. Please vote for me!

1_2002 #105857
A Cool Advanced Starfield

This is the updated version of my other Starfield. In this version the user can change the direction of the stars movement, the speed at which they travel, and the background's color. Another cool feature of this one is that a picture box control is no longer needed! Definitaly a must see. Please Vote for Me!

2_2002-2004 #116391
A Cool and Complete DirectX Game (part 1)

This a pretty cool game that uses Direct Draw, Direct Sound, and Direct Music from the DirectX API. It demonstrates how to create simple character animations as well as showing you how to create sounds when certain events occur and how to play midi files in gameplay. This is definitely a must see! A vote will be most appreciated! (PSC Admin note: Requires Part 1,2,3,4 to work!)

2_2002-2004 #116392
A Cool and Complete DirectX Game (part 2)

This a pretty cool game that uses Direct Draw, Direct Sound, and Direct Music from the DirectX API. It demonstrates how to create simple character animations as well as showing you how to create sounds when certain events occur and how to play midi files in gameplay. This is definitely a must see! A vote will be most appreciated! (PSC Admin note: Requires Part 1,2,3,4 to work!)

2_2002-2004 #122518
A Unlimited Undo and Redo featured RichText Editor

This code shows you how to create Unlimited Undo and Unlimited Redo, along with Cut Copy, Paste, and Select All features, in a RichTextBox Control.

2_2002-2004 #125101
A Cool Starfield

This is a very cool starfield that can be moved in multiple directions. This is definitaly a must see. Please vote for me!

2_2002-2004 #125116
A Cool Advanced Starfield

This is the updated version of my other Starfield. In this version the user can change the direction of the stars movement, the speed at which they travel, and the background's color. Another cool feature of this one is that a picture box control is no longer needed! Definitaly a must see. Please Vote for Me!

2_2002-2004 #125381
A Cool DirectX Gaming Example

This shows you the basics of using Direct Draw and Direct Sound. It shows you how to create a sprite and move it around the screen, as well as showing you how to draw a background with text over it, and how to play wav files using Direct Sound. This is a must see! A Vote would be most appreciated!

2_2002-2004 #125474
A Cool DirectX Game

This is Mr. Eat Gum Guy 2. This version uses Direct Draw, Direct Sound, Direct Music, and Direct Input. It has a 1 Player and 2 Player mode, the user can select the resolution the game should play at as well as the option of whether or not to play sound effects or music. This games file size is very small because I used tiling instead of just plopping a 640x480 sized bitmap on the screen. This is very neato code and must have muchos votes. Hey, if you put this code on planet source code, I would give you 5 stars. Thanks for your time.

3_2004-2005 #134935
A Cool and Complete DirectX Game (part 1)

This a pretty cool game that uses Direct Draw, Direct Sound, and Direct Music from the DirectX API. It demonstrates how to create simple character animations as well as showing you how to create sounds when certain events occur and how to play midi files in gameplay. This is definitely a must see! A vote will be most appreciated! (PSC Admin note: Requires Part 1,2,3,4 to work!)

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