Results for "Author: jonas ask"
Guess what time it is! Well, errr, in a way it is, but I was more tinking that it is time for a new verson of Sub Hunter! =) The little timekiller (the game we play the last 5 min. before we trun the computer off for the night ;)) Give it comment, k? or perhaps a vote? Who knows =)
Great working AI-pathfinder! If you know ANY VB you know this is about the hardest you can do. Finds the 'shortest' way trough a maze (or whatever you might use it for). However it's not good enough (does not work with planes etc.) so if you can do better PLEASE let me know! PLEASE PLEASE PLEASE!! :)
Just a little game I whiped up just the other day. A bit special I think, but not very fun ;) Two player. Uses quite advanced math (at least by my standards) and I used a bit of time to write just those math-function, but it works well an I hope you guys like it =)
This very simple code showes how to use Cos and Sin functions to make GREAT player movment in top-down games. A MUST SEE, explots importaint features of the trigonal system and the unit circle to improve game intraction! :)
Simluate shoal-movement by use of electromagnetic physic formulas. Really usefull to make "walking" enteties avoid each other. Check it out, i'm sure you'll widen your eyes a little =)
A simple function that finds the angle between two given coordinates. Very usefull when making games, I hope =) Just thought I'd share it with you guys! Comments please :)
Sub Hunter game. Kinda simple, but fun when you have nothing else to do. New sice 1.0: Explosions, some preformance and a easteregg :) (Love that King ;)
Hehe, another funny little 2 player game, you should check it out If you want a break :) It is not quite done yet, though, so please give me feedback! =D (and vote, if you find it worthy ;)
Tired of all these BORING "data from txt", "hide the minimize button" projects ;) ? Well then this is just the thing for you! And all you others too! A REALLY FUN GAME!! This is a BIG game, with full graphics, AI and hilarious sound! A MUST SEE! This is guaranteed something you do NOT see every day here on PLSC. I'm not kiddin' you must see this, I spend weeks on it (and I think I'll develop it even further) and truly is a lot of fun! Truly a one of a kind VB project, and I spend lots of hours on it so, I beg you, GIVE ME FEEDBACK!!! PLEASE! =) ANY kind will do! And if you like it, please give it a vote :) I'm not pushing you, hehe.
Do you want to make your own 5-min game? This Project shows how to use keyinput, sound, graphics, Mainloops, map from bmp and more. Good for looking up stuff :) Please give feedback! I love it!! ;) hehe
This program is the official MAP MAKER for "See Ville", another of my current projects. As far as I', aware of there's no bugs, and the mapper is (unlike See Ville itself) ready to ship.
See Ville is a city simulator, much like Sim City (The good o'll one). to put it short; - It's Bigish - It's Bugish - It's Messy - and it's FAAAAR form complete Far, far, far from done... Only residental buildings are compelted, and MANY importaint functions are still missing (some because I can't figure out how to do it). Eventhough, I thought I would share it with the VB comunity, and get som feedback :) P.S. If anybody have a good idea on how to distribuate the citizens over all the res. buildings, get i touch with me, please, it's hard! ;)
Nothing, really, it simulates a basic traffic system. AI tell the cars to keep on route and make them turn at random when they reach a junction. This prog shows how to easy juse arrays in combination with bilblt to make STRATEGY GAME-ENGINES.
Guess what time it is! Well, errr, in a way it is, but I was more tinking that it is time for a new verson of Sub Hunter! =) The little timekiller (the game we play the last 5 min. before we trun the computer off for the night ;)) Give it comment, k? or perhaps a vote? Who knows =)
Great working AI-pathfinder! If you know ANY VB you know this is about the hardest you can do. Finds the 'shortest' way trough a maze (or whatever you might use it for). However it's not good enough (does not work with planes etc.) so if you can do better PLEASE let me know! PLEASE PLEASE PLEASE!! :)
This very simple code showes how to use Cos and Sin functions to make GREAT player movment in top-down games. A MUST SEE, explots importaint features of the trigonal system and the unit circle to improve game intraction! :)
A simple function that finds the angle between two given coordinates. Very usefull when making games, I hope =) Just thought I'd share it with you guys! Comments please :)
Just a little game I whiped up just the other day. A bit special I think, but not very fun ;) Two player. Uses quite advanced math (at least by my standards) and I used a bit of time to write just those math-function, but it works well an I hope you guys like it =)
Simluate shoal-movement by use of electromagnetic physic formulas. Really usefull to make "walking" enteties avoid each other. Check it out, i'm sure you'll widen your eyes a little =)
Nothing, really, it simulates a basic traffic system. AI tell the cars to keep on route and make them turn at random when they reach a junction. This prog shows how to easy juse arrays in combination with bilblt to make STRATEGY GAME-ENGINES.