Advertisement

Results for "Author: malix gaiden"

2002ASP #2188
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

2002C #10792
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

2002VB #19396
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

ASP_Volume2 #35820
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

ASP_Volume3 #47490
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

C_Volume2 #76882
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

Java_Volume1 #95426
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

1_2002 #106150
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

2_2002-2004 #122573
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

3_2004-2005 #141117
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

4_2005-2006 #152787
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

5_2007-2008 #175305
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

6_2008-2009 #197823
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

7_2009-2012 #220341
DirectX 7 Sprite Engine

The Engine was made as an easy way for making a game with directdraw. It gives you three backgrounds. The background, midground, and foreground. It also has a built in tile engine(if you want to call it that). And allows up to forty sprites which is changeable with the re-writting of a line. More documentation is held within the zip in the rtf file

Languages
Top Categories
Global Discovery