Results for "Author: peter zhou"
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
You boss wants a webbrowser by 12, it's 11:59, just copy and paste this source and you'll get a cool looking black and white web browser in less than a minute!!!
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
You boss wants a webbrowser by 12, it's 11:59, just copy and paste this source and you'll get a cool looking black and white web browser in less than a minute!!!
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
You boss wants a webbrowser by 12, it's 11:59, just copy and paste this source and you'll get a cool looking black and white web browser in less than a minute!!!
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
You boss wants a webbrowser by 12, it's 11:59, just copy and paste this source and you'll get a cool looking black and white web browser in less than a minute!!!
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)
This POP3 Email Client is a bare bone for making your own full-blown POP3 Email Software! This commented code will teach you how to communicate with POP3 email servers from around the world. The functionality of this program include taking in the host name, user name, and password as parameters and connecting to a POP3 server, if the POP3 server contains mail, it will display the first email in the text box, a great start to a C++ email program! This program demostrates a practical usage for Windows Winsock, and it's all coded in memory-saving Windows API, with no usage of MFC! If you like this, please vote for me :)
This is one of my first project as a programmer, the project's main goal was to make a user-friendly level editor for DOOM. I haven't touched this source for awhile as this project was abandoned later and never finished. This source will compile with no problem with Visual C++ 6.0, and there's a line in WinMain you can uncomment if you have a DOOM main WAD and then you will be able to see the textures displayed on the toolbar when you select a line. This code is currently very messy, but it can teach many programming techniques. It can help you learn how to read a large binary file such as the DOOM wads, it can teach you how to draw lines and different shapes with GDC, it can teach you how to write a full-blown Windows program without MFC, using the Windows API. This code can also teach you how to implement a large dialogbar, how to draw bitmaps and other types of images on a Window, open routines (Save not implemented fully), apply modes to your software, most of all, it's a fully-functional software coded in C++. If you like this code, please vote for me :)