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Results for "Author: randy gomez"

ASP_Volume2 #29296
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

ASP_Volume3 #64225
Report Designer (Final Update - Really!)

UPDATE 11/07/2006 - Now has TEST GROUP for easier testing without compile. Added 'Start New Page' option to group headers, fixed various bugs with opening saved files, further fixes to undo. UPDATE 10/26/2006 - Mainly fixed up Undo (removed Redo) plus other minor bug fixes UPDATE 10/19/2006 - Further improvements to GUI, coolbar control, better icons UPDATED 10/12/2006 - Group Headers/Footers, new selection modes, bug fixes, etc. This is a project I WAS working on for a long while but never did complete. I'm uploading it mainly for the interface example that may be of help to others. You can create and preview simple reports. *** IMPORTANT *** Please read the Readme.doc before using this program.

ASP_Volume3 #64226
Spaceblaster Game

My VB DirectX7 space shooter game. It still needs work. but I was hoping to get some feedback on how well (or poorly) it runs on other machines. Only 2 1/2 levels created at this point.

ASP_Volume3 #64227
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

C_Volume2 #70358
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

Java_Volume1 #88902
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

2_2002-2004 #116049
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

3_2004-2005 #134593
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

4_2005-2006 #169522
Report Designer (Final Update - Really!)

UPDATE 11/07/2006 - Now has TEST GROUP for easier testing without compile. Added 'Start New Page' option to group headers, fixed various bugs with opening saved files, further fixes to undo. UPDATE 10/26/2006 - Mainly fixed up Undo (removed Redo) plus other minor bug fixes UPDATE 10/19/2006 - Further improvements to GUI, coolbar control, better icons UPDATED 10/12/2006 - Group Headers/Footers, new selection modes, bug fixes, etc. This is a project I WAS working on for a long while but never did complete. I'm uploading it mainly for the interface example that may be of help to others. You can create and preview simple reports. *** IMPORTANT *** Please read the Readme.doc before using this program.

4_2005-2006 #169523
Spaceblaster Game

My VB DirectX7 space shooter game. It still needs work. but I was hoping to get some feedback on how well (or poorly) it runs on other machines. Only 2 1/2 levels created at this point.

4_2005-2006 #169524
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

5_2007-2008 #192040
Report Designer (Final Update - Really!)

UPDATE 11/07/2006 - Now has TEST GROUP for easier testing without compile. Added 'Start New Page' option to group headers, fixed various bugs with opening saved files, further fixes to undo. UPDATE 10/26/2006 - Mainly fixed up Undo (removed Redo) plus other minor bug fixes UPDATE 10/19/2006 - Further improvements to GUI, coolbar control, better icons UPDATED 10/12/2006 - Group Headers/Footers, new selection modes, bug fixes, etc. This is a project I WAS working on for a long while but never did complete. I'm uploading it mainly for the interface example that may be of help to others. You can create and preview simple reports. *** IMPORTANT *** Please read the Readme.doc before using this program.

5_2007-2008 #192041
Spaceblaster Game

My VB DirectX7 space shooter game. It still needs work. but I was hoping to get some feedback on how well (or poorly) it runs on other machines. Only 2 1/2 levels created at this point.

5_2007-2008 #192042
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

6_2008-2009 #214558
Report Designer (Final Update - Really!)

UPDATE 11/07/2006 - Now has TEST GROUP for easier testing without compile. Added 'Start New Page' option to group headers, fixed various bugs with opening saved files, further fixes to undo. UPDATE 10/26/2006 - Mainly fixed up Undo (removed Redo) plus other minor bug fixes UPDATE 10/19/2006 - Further improvements to GUI, coolbar control, better icons UPDATED 10/12/2006 - Group Headers/Footers, new selection modes, bug fixes, etc. This is a project I WAS working on for a long while but never did complete. I'm uploading it mainly for the interface example that may be of help to others. You can create and preview simple reports. *** IMPORTANT *** Please read the Readme.doc before using this program.

6_2008-2009 #214559
Spaceblaster Game

My VB DirectX7 space shooter game. It still needs work. but I was hoping to get some feedback on how well (or poorly) it runs on other machines. Only 2 1/2 levels created at this point.

6_2008-2009 #214560
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

7_2009-2012 #237076
Report Designer (Final Update - Really!)

UPDATE 11/07/2006 - Now has TEST GROUP for easier testing without compile. Added 'Start New Page' option to group headers, fixed various bugs with opening saved files, further fixes to undo. UPDATE 10/26/2006 - Mainly fixed up Undo (removed Redo) plus other minor bug fixes UPDATE 10/19/2006 - Further improvements to GUI, coolbar control, better icons UPDATED 10/12/2006 - Group Headers/Footers, new selection modes, bug fixes, etc. This is a project I WAS working on for a long while but never did complete. I'm uploading it mainly for the interface example that may be of help to others. You can create and preview simple reports. *** IMPORTANT *** Please read the Readme.doc before using this program.

7_2009-2012 #237077
Spaceblaster Game

My VB DirectX7 space shooter game. It still needs work. but I was hoping to get some feedback on how well (or poorly) it runs on other machines. Only 2 1/2 levels created at this point.

7_2009-2012 #237078
Space Shoot

An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)

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