Results for "Author: roger the camel"
Space Quest is the temporary name for the single player RPG (in progress) that currently P4R14H(art) and I(programming) are working on. It has nothing to do with space travel or anything (more Lord of the Rings-ish), just read the readme.txt in the zip. It uses DirectX7 and it needs a computer that supports 1024x768 24-bit screen mode. Its got collision detection and map loading and map scrolling. Map editing is still in progress. It also limits frame rates to 30 fps, so it will never run too fast, only too slow. Feel free to borrow from the code if u like it, just e-mail me about it first. (This game is in the making so expect this entry to be updated with any major changes). note:(if ur computer doesn't support 24bit colour, only 32bit then change the code in the init method to say 32 instead of 24)
Its a reletively simple RPG engine without directx or api and its flicker free. Its currently a dead game in progress since me and jimcamel shifted it to directx a year or 2 ago. So its unfinished and has ip connection beginings, including chat and map sending across the net. Theres no map editor since u can do it in notepad. Feel free to use it for your own game, just e-mail me if u want to.
This is just the beginning of a 3d/2d rpg im making, as u can see it loads simple maps, and shades the 3d terrain which u can pan across. The tree is always in the centre of the screen and shows how it uses alpha blending to smooth the edges. This game is far from finished and i need a 3d artist, sounds/music makers, and possible another programmer to finish it. any help would be appeciated and sorry for the lack of documentation. (this submission will be updated if i get the help i need)
Space Quest is the temporary name for the single player RPG (in progress) that currently P4R14H(art) and I(programming) are working on. It has nothing to do with space travel or anything (more Lord of the Rings-ish), just read the readme.txt in the zip. It uses DirectX7 and it needs a computer that supports 1024x768 24-bit screen mode. Its got collision detection and map loading and map scrolling. Map editing is still in progress. It also limits frame rates to 30 fps, so it will never run too fast, only too slow. Feel free to borrow from the code if u like it, just e-mail me about it first. (This game is in the making so expect this entry to be updated with any major changes). note:(if ur computer doesn't support 24bit colour, only 32bit then change the code in the init method to say 32 instead of 24)
Its a reletively simple RPG engine without directx or api and its flicker free. Its currently a dead game in progress since me and jimcamel shifted it to directx a year or 2 ago. So its unfinished and has ip connection beginings, including chat and map sending across the net. Theres no map editor since u can do it in notepad. Feel free to use it for your own game, just e-mail me if u want to.
This is just the beginning of a 3d/2d rpg im making, as u can see it loads simple maps, and shades the 3d terrain which u can pan across. The tree is always in the centre of the screen and shows how it uses alpha blending to smooth the edges. This game is far from finished and i need a 3d artist, sounds/music makers, and possible another programmer to finish it. any help would be appeciated and sorry for the lack of documentation. (this submission will be updated if i get the help i need)
Space Quest is the temporary name for the single player RPG (in progress) that currently P4R14H(art) and I(programming) are working on. It has nothing to do with space travel or anything (more Lord of the Rings-ish), just read the readme.txt in the zip. It uses DirectX7 and it needs a computer that supports 1024x768 24-bit screen mode. Its got collision detection and map loading and map scrolling. Map editing is still in progress. It also limits frame rates to 30 fps, so it will never run too fast, only too slow. Feel free to borrow from the code if u like it, just e-mail me about it first. (This game is in the making so expect this entry to be updated with any major changes). note:(if ur computer doesn't support 24bit colour, only 32bit then change the code in the init method to say 32 instead of 24)
Its a reletively simple RPG engine without directx or api and its flicker free. Its currently a dead game in progress since me and jimcamel shifted it to directx a year or 2 ago. So its unfinished and has ip connection beginings, including chat and map sending across the net. Theres no map editor since u can do it in notepad. Feel free to use it for your own game, just e-mail me if u want to.
This is just the beginning of a 3d/2d rpg im making, as u can see it loads simple maps, and shades the 3d terrain which u can pan across. The tree is always in the centre of the screen and shows how it uses alpha blending to smooth the edges. This game is far from finished and i need a 3d artist, sounds/music makers, and possible another programmer to finish it. any help would be appeciated and sorry for the lack of documentation. (this submission will be updated if i get the help i need)
Space Quest is the temporary name for the single player RPG (in progress) that currently P4R14H(art) and I(programming) are working on. It has nothing to do with space travel or anything (more Lord of the Rings-ish), just read the readme.txt in the zip. It uses DirectX7 and it needs a computer that supports 1024x768 24-bit screen mode. Its got collision detection and map loading and map scrolling. Map editing is still in progress. It also limits frame rates to 30 fps, so it will never run too fast, only too slow. Feel free to borrow from the code if u like it, just e-mail me about it first. (This game is in the making so expect this entry to be updated with any major changes). note:(if ur computer doesn't support 24bit colour, only 32bit then change the code in the init method to say 32 instead of 24)
Its a reletively simple RPG engine without directx or api and its flicker free. Its currently a dead game in progress since me and jimcamel shifted it to directx a year or 2 ago. So its unfinished and has ip connection beginings, including chat and map sending across the net. Theres no map editor since u can do it in notepad. Feel free to use it for your own game, just e-mail me if u want to.
This is just the beginning of a 3d/2d rpg im making, as u can see it loads simple maps, and shades the 3d terrain which u can pan across. The tree is always in the centre of the screen and shows how it uses alpha blending to smooth the edges. This game is far from finished and i need a 3d artist, sounds/music makers, and possible another programmer to finish it. any help would be appeciated and sorry for the lack of documentation. (this submission will be updated if i get the help i need)
Space Quest is the temporary name for the single player RPG (in progress) that currently P4R14H(art) and I(programming) are working on. It has nothing to do with space travel or anything (more Lord of the Rings-ish), just read the readme.txt in the zip. It uses DirectX7 and it needs a computer that supports 1024x768 24-bit screen mode. Its got collision detection and map loading and map scrolling. Map editing is still in progress. It also limits frame rates to 30 fps, so it will never run too fast, only too slow. Feel free to borrow from the code if u like it, just e-mail me about it first. (This game is in the making so expect this entry to be updated with any major changes). note:(if ur computer doesn't support 24bit colour, only 32bit then change the code in the init method to say 32 instead of 24)
Its a reletively simple RPG engine without directx or api and its flicker free. Its currently a dead game in progress since me and jimcamel shifted it to directx a year or 2 ago. So its unfinished and has ip connection beginings, including chat and map sending across the net. Theres no map editor since u can do it in notepad. Feel free to use it for your own game, just e-mail me if u want to.
This is just the beginning of a 3d/2d rpg im making, as u can see it loads simple maps, and shades the 3d terrain which u can pan across. The tree is always in the centre of the screen and shows how it uses alpha blending to smooth the edges. This game is far from finished and i need a 3d artist, sounds/music makers, and possible another programmer to finish it. any help would be appeciated and sorry for the lack of documentation. (this submission will be updated if i get the help i need)
Space Quest is the temporary name for the single player RPG (in progress) that currently P4R14H(art) and I(programming) are working on. It has nothing to do with space travel or anything (more Lord of the Rings-ish), just read the readme.txt in the zip. It uses DirectX7 and it needs a computer that supports 1024x768 24-bit screen mode. Its got collision detection and map loading and map scrolling. Map editing is still in progress. It also limits frame rates to 30 fps, so it will never run too fast, only too slow. Feel free to borrow from the code if u like it, just e-mail me about it first. (This game is in the making so expect this entry to be updated with any major changes). note:(if ur computer doesn't support 24bit colour, only 32bit then change the code in the init method to say 32 instead of 24)
Its a reletively simple RPG engine without directx or api and its flicker free. Its currently a dead game in progress since me and jimcamel shifted it to directx a year or 2 ago. So its unfinished and has ip connection beginings, including chat and map sending across the net. Theres no map editor since u can do it in notepad. Feel free to use it for your own game, just e-mail me if u want to.
This is just the beginning of a 3d/2d rpg im making, as u can see it loads simple maps, and shades the 3d terrain which u can pan across. The tree is always in the centre of the screen and shows how it uses alpha blending to smooth the edges. This game is far from finished and i need a 3d artist, sounds/music makers, and possible another programmer to finish it. any help would be appeciated and sorry for the lack of documentation. (this submission will be updated if i get the help i need)