Results for "Author: sarah mathiason"
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.
This code will allow the user to make two vectors, (a length and an angle), and add them together to find out what the resultant vector is.
Ever wondered how to plot a 3 dimensional point onto a 2 dimensional coordinate system? This code shows how, and also shows the mathematics behind manipulating a 3D object in terms of rotating, scaling and translating. Try creating your own 3D object and watch it rotate around in front of you.
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.
This code will allow the user to make two vectors, (a length and an angle), and add them together to find out what the resultant vector is.
Ever wondered how to plot a 3 dimensional point onto a 2 dimensional coordinate system? This code shows how, and also shows the mathematics behind manipulating a 3D object in terms of rotating, scaling and translating. Try creating your own 3D object and watch it rotate around in front of you.
This code creates up to 10 particles. Each particle has a random mass, initial speed, position, and initial direction. Each particle will then interact with the other particles on the screen and all will adjust positions, speed, and direction according to the gravitational forces affecting it. By modifying the code to create customized particles instead of randomly generated particles the user can: -Create a solar system with orbiting planets around a sun. -Change the limit set to maximum gravity and watch a 'slingshot' effect. -Add friction to the particles and watch as several particles collect together. (to do these, you can modify the presets in the code, or create your own) Three new objects are created: VectorPoint, Vector, and Particle. A particle contains a Vector, which uses a VectorPoint. Beginners can see how to set up their own custom objects, and how to use an object as a property of another object.
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.
This code will allow the user to make two vectors, (a length and an angle), and add them together to find out what the resultant vector is.
Ever wondered how to plot a 3 dimensional point onto a 2 dimensional coordinate system? This code shows how, and also shows the mathematics behind manipulating a 3D object in terms of rotating, scaling and translating. Try creating your own 3D object and watch it rotate around in front of you.
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.
This code will allow the user to make two vectors, (a length and an angle), and add them together to find out what the resultant vector is.
Ever wondered how to plot a 3 dimensional point onto a 2 dimensional coordinate system? This code shows how, and also shows the mathematics behind manipulating a 3D object in terms of rotating, scaling and translating. Try creating your own 3D object and watch it rotate around in front of you.
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.
This code will allow the user to make two vectors, (a length and an angle), and add them together to find out what the resultant vector is.
Ever wondered how to plot a 3 dimensional point onto a 2 dimensional coordinate system? This code shows how, and also shows the mathematics behind manipulating a 3D object in terms of rotating, scaling and translating. Try creating your own 3D object and watch it rotate around in front of you.
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.
This code will allow the user to make two vectors, (a length and an angle), and add them together to find out what the resultant vector is.
Ever wondered how to plot a 3 dimensional point onto a 2 dimensional coordinate system? This code shows how, and also shows the mathematics behind manipulating a 3D object in terms of rotating, scaling and translating. Try creating your own 3D object and watch it rotate around in front of you.
Gives the Altitude and Azimuth angles of the sun at any time of the year, as well as giving the position in rectangular coordinates for use in positioning the sun in Lightwave. The program also creates a motion file that can be loaded into Lightwave to create animations involving the sun at a given location over a given period of time.