Advertisement

Results for "Author: seth guenther"

2002ASP #6088
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

2002ASP #6089
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

2002C #14692
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

2002C #14693
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

2002VB #23296
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

2002VB #23297
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

ASP_Volume2 #29814
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

ASP_Volume2 #38916
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

ASP_Volume3 #54524
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

ASP_Volume3 #54525
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

C_Volume2 #70876
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

C_Volume2 #79978
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

Java_Volume1 #89420
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

Java_Volume1 #98522
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

1_2002 #110050
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

1_2002 #110051
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

2_2002-2004 #116567
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

2_2002-2004 #125669
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

3_2004-2005 #135111
Sorting Demo

This code demonstrates five sorting algorithms: BubbleSort, Selection Sort, Insertion Sort, Merge Sort, and QuickSort. A simple project is included which allows the user to create a random array of any length and choose the algorithm to sort it. The sorting algorithms are the primary focus, and any CS students taking a Data Structures/Algorithms course could find this useful.

3_2004-2005 #144213
Tetra

Tetra is a Tetris clone for Windows. I tried to make gameplay exactly the same as the NES and Gameboy Tetris, although there are some differences. There are 6 different types of music, 5 different types of blocks, and you can edit the key settings. Apart from how to make games, this code can teach you: * toggle button (like in MS Paint) * slider controls * menu system * SHELL command * multimedia control * timer controls * file i/o * use of resource file * modules and classes * and more... All of the code is from scratch, with the exception of the BitmapBuffer class, which is based on code from Simon Price. The artwork is original, and the sounds and music, as well as the game font, are freeware. The readme has more info on that. Enjoy! ***Note*** This is a newer version. It re-creates the config file if it is missing, and also fixes a bug with blocks that extended above the ceiling.

Languages
Top Categories
Global Discovery