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Results for "Author: tecc"

3_2004-2005 #143876
A 3D box out of lines

This code will show you the basics of lines. In this example, I made it create a 3d box which you can rotate, scale, and move around. This may be considered 3D, but it is very basic!

4_2005-2006 #159177
RPG Game (Hacker)

This code demonstrates walking around in a virtual environment, collision detection, animation, sounds etc. It is actually a game Ive been working on for a few days. There are menus, sounds, graphics etc! looks like final fantasy!

4_2005-2006 #159178
A 3D box out of lines

This code will show you the basics of lines. In this example, I made it create a 3d box which you can rotate, scale, and move around. This may be considered 3D, but it is very basic!

4_2005-2006 #159179
Fun with the PC speaker

Shows how to use API to make system speaker beep, distort the beep, Keyboard, and beep according to mouse movements. Later I will add Recording features. The pc speaker is the most universal sound hardware.

4_2005-2006 #159180
Advanced Chat Service - LITE

ACS Lite chat program features simultaneous clients, multiple channels a stable server, and a nice client. Be sure to connect to my chat server after you download! pscchat.mine.nu port 1001.

4_2005-2006 #159181
Bitblt Particle engine test

A highly configurable variable particle engine that uses bitblt to buffer and render graphical particles. Global and particle forces as well as gravity push the particles to whatever destination you wish. This is a work in progress and may be seen in one of my future VB games. I did the best I could to comment it so you should be able to understand it. Move the mouse and the particle emitter moves with you, a neat effect to show the potential applications of this engine.

4_2005-2006 #159182
Particle engine test: fireworks

This particle engine renders pixels or ellipses using API, very fast results and interesting combination of effects. Many variables for different effects combinations.

4_2005-2006 #159183
Primitive Dynamic particle system

This particle system will dynamically adapt to the environment you give it, bouncing off boundries and borders. Draw a wall and particles will have to bounce off it or avoid it somehow. Gravity is the dominating force in this one. Must be seen in motion! Note: all 'vbblack' (&H000000) pixels force the particles to be blocked which is how the engine tells where borders are. use the mouse to draw borders and guide the particles

4_2005-2006 #159184
Alpha blending with alpha mask

32bit Alpha blending with alpha-translucent mask, very fast. Compile for full speed.

4_2005-2006 #159185
IMDB Movie info tool UPDATED

UPDATED, FIXED.. now uses a parse.dat file to change the way the program parses the imdb site, so if they change something, you can just distribute the parse.dat file and not the full app. - - Connect to the Internet movie Database and Download detailed information, and box cover images for your favorite movies. Search for movies by title, Drag and Drop .NFO Files with IMDB Codes inside, Get movie info by IMDB Code. Note: this project is for informational and educational purposes only, I just wanted to see if I could make a GUI type program for a nice website, please support IMDB.com, it is a great service.

4_2005-2006 #159186
IMDB Movie Info Tool

Connect to the Internet movie Database and Download detailed information, and box cover images for your favorite movies. Search for movies by title, Drag and Drop .NFO Files with IMDB Codes inside, Get movie info by IMDB Code. Note: this project is for informational and educational purposes only, I just wanted to see if I could make a GUI type program for a nice website, please support IMDB.com, it is a great service.

4_2005-2006 #159187
IMDB tool 2007 update

Connect to the Internet Movie Database (IMDB) and download movie data in a nice little vb interface. This update adds some gui effects and proper parsing of the new IMDB HTML. History feature was also added. enjoy

5_2007-2008 #181695
RPG Game (Hacker)

This code demonstrates walking around in a virtual environment, collision detection, animation, sounds etc. It is actually a game Ive been working on for a few days. There are menus, sounds, graphics etc! looks like final fantasy!

5_2007-2008 #181696
A 3D box out of lines

This code will show you the basics of lines. In this example, I made it create a 3d box which you can rotate, scale, and move around. This may be considered 3D, but it is very basic!

5_2007-2008 #181697
Fun with the PC speaker

Shows how to use API to make system speaker beep, distort the beep, Keyboard, and beep according to mouse movements. Later I will add Recording features. The pc speaker is the most universal sound hardware.

5_2007-2008 #181698
Advanced Chat Service - LITE

ACS Lite chat program features simultaneous clients, multiple channels a stable server, and a nice client. Be sure to connect to my chat server after you download! pscchat.mine.nu port 1001.

5_2007-2008 #181699
Bitblt Particle engine test

A highly configurable variable particle engine that uses bitblt to buffer and render graphical particles. Global and particle forces as well as gravity push the particles to whatever destination you wish. This is a work in progress and may be seen in one of my future VB games. I did the best I could to comment it so you should be able to understand it. Move the mouse and the particle emitter moves with you, a neat effect to show the potential applications of this engine.

5_2007-2008 #181700
Particle engine test: fireworks

This particle engine renders pixels or ellipses using API, very fast results and interesting combination of effects. Many variables for different effects combinations.

5_2007-2008 #181701
Primitive Dynamic particle system

This particle system will dynamically adapt to the environment you give it, bouncing off boundries and borders. Draw a wall and particles will have to bounce off it or avoid it somehow. Gravity is the dominating force in this one. Must be seen in motion! Note: all 'vbblack' (&H000000) pixels force the particles to be blocked which is how the engine tells where borders are. use the mouse to draw borders and guide the particles

5_2007-2008 #181702
Alpha blending with alpha mask

32bit Alpha blending with alpha-translucent mask, very fast. Compile for full speed.

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