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Results for "Author: ttsvetkov"

ASP_Volume3 #64637
FreeChess

This is just a new almost-finished chess game. "Almost" because it lacks AI. I had some very big difficulties in creating one, so i decided just to ommit it. This code is just an idea of creating a fully-functional chess game. I called it "FreeChess", because there are no rules of moving the figures on the chessboard. You can do whatever you wish with them. My first intention was to create a simple, but still functional chess game that could be played via Winsock. - there is a supported multiplayer for 2 people. - chat system. - move notifications (like check, checkmate, castling). - move colors, that show the legal moves for every elected figure, green for moving, red for attacking. - because of the fact that the chess was intended for buddy playing across WAN or LAN i ommitted all restrictions for moving the figures, thus making it ideal for the people to "undo" their moves if they wish. - perfect for teaching novices in playing chess. I hope this code can be of use for your own chess game. Please, if you spot any "BIG" bugs in it, i'm glad to hear your comments :) PS: I almost forgot to thank Emiliano Scavuzzo for creating the CSocketMaster. It's the best Winsock object you can ever find!

ASP_Volume3 #64638
OCX Extractor

This is a very simple, but still usefull app. It is designed for easier transporting of .ocx files. Like, you can include this with your application, that needs some special controls that you are not sure if the user have. With a simple click, the desired ocx files are copied to the system folder, and registered via REGSVR32.EXE. Now your application is ready to go. No need anymore to increase the size of your EXE with resource files with OCXs. You can also ZIP the OCX Extractor to reduce it's size. I frequently use it myself, so i decided to publish it, despite the fact it's so simple.

ASP_Volume3 #64639
Mortars game project

I started a VB game a while ago, on DirectDraw. It is like the popular game "cannons". There are two cannons on the battlefield which 2 players command. They should choose the right combination of velocity and angle to hit each-other. The first that manage to destroy his oponent's cannon wins. Alas, i didn't had time to finish the game. Although i decided to publish the source. Maybe someone may find it helpful for his/her project. The game uses DX7 DirectDraw. The keys are: "1" and "2" - select player to shoot. "z" and "x" - change angle of current player, "a" and "s" - change velocity (gunpowder) of current player, "c" center screen at the cannonball, "esc" - exit. As i said it is unfinished. It is supposed to be turn-based, but here you can shoot with the both cannons. The effects of the exploding cannons should be fixed also. The game needs a menu and wind on the battlefield. I was alo planning to add multiplayer via Winsock. And many other things... But what we have here is enought just for a demonstration. Every time the game starts the terrain is different (randomly generated) also the places of the cennons are different. Destructable terrain. Arrow at the edges of the screen when the cannonball leaves the screen ("Worms" style :) I hope you find it useful. I don't expect 10s for it, but at least tell me your oppinion.

4_2005-2006 #169934
FreeChess

This is just a new almost-finished chess game. "Almost" because it lacks AI. I had some very big difficulties in creating one, so i decided just to ommit it. This code is just an idea of creating a fully-functional chess game. I called it "FreeChess", because there are no rules of moving the figures on the chessboard. You can do whatever you wish with them. My first intention was to create a simple, but still functional chess game that could be played via Winsock. - there is a supported multiplayer for 2 people. - chat system. - move notifications (like check, checkmate, castling). - move colors, that show the legal moves for every elected figure, green for moving, red for attacking. - because of the fact that the chess was intended for buddy playing across WAN or LAN i ommitted all restrictions for moving the figures, thus making it ideal for the people to "undo" their moves if they wish. - perfect for teaching novices in playing chess. I hope this code can be of use for your own chess game. Please, if you spot any "BIG" bugs in it, i'm glad to hear your comments :) PS: I almost forgot to thank Emiliano Scavuzzo for creating the CSocketMaster. It's the best Winsock object you can ever find!

4_2005-2006 #169935
OCX Extractor

This is a very simple, but still usefull app. It is designed for easier transporting of .ocx files. Like, you can include this with your application, that needs some special controls that you are not sure if the user have. With a simple click, the desired ocx files are copied to the system folder, and registered via REGSVR32.EXE. Now your application is ready to go. No need anymore to increase the size of your EXE with resource files with OCXs. You can also ZIP the OCX Extractor to reduce it's size. I frequently use it myself, so i decided to publish it, despite the fact it's so simple.

4_2005-2006 #169936
Mortars game project

I started a VB game a while ago, on DirectDraw. It is like the popular game "cannons". There are two cannons on the battlefield which 2 players command. They should choose the right combination of velocity and angle to hit each-other. The first that manage to destroy his oponent's cannon wins. Alas, i didn't had time to finish the game. Although i decided to publish the source. Maybe someone may find it helpful for his/her project. The game uses DX7 DirectDraw. The keys are: "1" and "2" - select player to shoot. "z" and "x" - change angle of current player, "a" and "s" - change velocity (gunpowder) of current player, "c" center screen at the cannonball, "esc" - exit. As i said it is unfinished. It is supposed to be turn-based, but here you can shoot with the both cannons. The effects of the exploding cannons should be fixed also. The game needs a menu and wind on the battlefield. I was alo planning to add multiplayer via Winsock. And many other things... But what we have here is enought just for a demonstration. Every time the game starts the terrain is different (randomly generated) also the places of the cennons are different. Destructable terrain. Arrow at the edges of the screen when the cannonball leaves the screen ("Worms" style :) I hope you find it useful. I don't expect 10s for it, but at least tell me your oppinion.

5_2007-2008 #192452
FreeChess

This is just a new almost-finished chess game. "Almost" because it lacks AI. I had some very big difficulties in creating one, so i decided just to ommit it. This code is just an idea of creating a fully-functional chess game. I called it "FreeChess", because there are no rules of moving the figures on the chessboard. You can do whatever you wish with them. My first intention was to create a simple, but still functional chess game that could be played via Winsock. - there is a supported multiplayer for 2 people. - chat system. - move notifications (like check, checkmate, castling). - move colors, that show the legal moves for every elected figure, green for moving, red for attacking. - because of the fact that the chess was intended for buddy playing across WAN or LAN i ommitted all restrictions for moving the figures, thus making it ideal for the people to "undo" their moves if they wish. - perfect for teaching novices in playing chess. I hope this code can be of use for your own chess game. Please, if you spot any "BIG" bugs in it, i'm glad to hear your comments :) PS: I almost forgot to thank Emiliano Scavuzzo for creating the CSocketMaster. It's the best Winsock object you can ever find!

5_2007-2008 #192453
OCX Extractor

This is a very simple, but still usefull app. It is designed for easier transporting of .ocx files. Like, you can include this with your application, that needs some special controls that you are not sure if the user have. With a simple click, the desired ocx files are copied to the system folder, and registered via REGSVR32.EXE. Now your application is ready to go. No need anymore to increase the size of your EXE with resource files with OCXs. You can also ZIP the OCX Extractor to reduce it's size. I frequently use it myself, so i decided to publish it, despite the fact it's so simple.

5_2007-2008 #192454
Mortars game project

I started a VB game a while ago, on DirectDraw. It is like the popular game "cannons". There are two cannons on the battlefield which 2 players command. They should choose the right combination of velocity and angle to hit each-other. The first that manage to destroy his oponent's cannon wins. Alas, i didn't had time to finish the game. Although i decided to publish the source. Maybe someone may find it helpful for his/her project. The game uses DX7 DirectDraw. The keys are: "1" and "2" - select player to shoot. "z" and "x" - change angle of current player, "a" and "s" - change velocity (gunpowder) of current player, "c" center screen at the cannonball, "esc" - exit. As i said it is unfinished. It is supposed to be turn-based, but here you can shoot with the both cannons. The effects of the exploding cannons should be fixed also. The game needs a menu and wind on the battlefield. I was alo planning to add multiplayer via Winsock. And many other things... But what we have here is enought just for a demonstration. Every time the game starts the terrain is different (randomly generated) also the places of the cennons are different. Destructable terrain. Arrow at the edges of the screen when the cannonball leaves the screen ("Worms" style :) I hope you find it useful. I don't expect 10s for it, but at least tell me your oppinion.

6_2008-2009 #214970
FreeChess

This is just a new almost-finished chess game. "Almost" because it lacks AI. I had some very big difficulties in creating one, so i decided just to ommit it. This code is just an idea of creating a fully-functional chess game. I called it "FreeChess", because there are no rules of moving the figures on the chessboard. You can do whatever you wish with them. My first intention was to create a simple, but still functional chess game that could be played via Winsock. - there is a supported multiplayer for 2 people. - chat system. - move notifications (like check, checkmate, castling). - move colors, that show the legal moves for every elected figure, green for moving, red for attacking. - because of the fact that the chess was intended for buddy playing across WAN or LAN i ommitted all restrictions for moving the figures, thus making it ideal for the people to "undo" their moves if they wish. - perfect for teaching novices in playing chess. I hope this code can be of use for your own chess game. Please, if you spot any "BIG" bugs in it, i'm glad to hear your comments :) PS: I almost forgot to thank Emiliano Scavuzzo for creating the CSocketMaster. It's the best Winsock object you can ever find!

6_2008-2009 #214971
OCX Extractor

This is a very simple, but still usefull app. It is designed for easier transporting of .ocx files. Like, you can include this with your application, that needs some special controls that you are not sure if the user have. With a simple click, the desired ocx files are copied to the system folder, and registered via REGSVR32.EXE. Now your application is ready to go. No need anymore to increase the size of your EXE with resource files with OCXs. You can also ZIP the OCX Extractor to reduce it's size. I frequently use it myself, so i decided to publish it, despite the fact it's so simple.

6_2008-2009 #214972
Mortars game project

I started a VB game a while ago, on DirectDraw. It is like the popular game "cannons". There are two cannons on the battlefield which 2 players command. They should choose the right combination of velocity and angle to hit each-other. The first that manage to destroy his oponent's cannon wins. Alas, i didn't had time to finish the game. Although i decided to publish the source. Maybe someone may find it helpful for his/her project. The game uses DX7 DirectDraw. The keys are: "1" and "2" - select player to shoot. "z" and "x" - change angle of current player, "a" and "s" - change velocity (gunpowder) of current player, "c" center screen at the cannonball, "esc" - exit. As i said it is unfinished. It is supposed to be turn-based, but here you can shoot with the both cannons. The effects of the exploding cannons should be fixed also. The game needs a menu and wind on the battlefield. I was alo planning to add multiplayer via Winsock. And many other things... But what we have here is enought just for a demonstration. Every time the game starts the terrain is different (randomly generated) also the places of the cennons are different. Destructable terrain. Arrow at the edges of the screen when the cannonball leaves the screen ("Worms" style :) I hope you find it useful. I don't expect 10s for it, but at least tell me your oppinion.

7_2009-2012 #237488
FreeChess

This is just a new almost-finished chess game. "Almost" because it lacks AI. I had some very big difficulties in creating one, so i decided just to ommit it. This code is just an idea of creating a fully-functional chess game. I called it "FreeChess", because there are no rules of moving the figures on the chessboard. You can do whatever you wish with them. My first intention was to create a simple, but still functional chess game that could be played via Winsock. - there is a supported multiplayer for 2 people. - chat system. - move notifications (like check, checkmate, castling). - move colors, that show the legal moves for every elected figure, green for moving, red for attacking. - because of the fact that the chess was intended for buddy playing across WAN or LAN i ommitted all restrictions for moving the figures, thus making it ideal for the people to "undo" their moves if they wish. - perfect for teaching novices in playing chess. I hope this code can be of use for your own chess game. Please, if you spot any "BIG" bugs in it, i'm glad to hear your comments :) PS: I almost forgot to thank Emiliano Scavuzzo for creating the CSocketMaster. It's the best Winsock object you can ever find!

7_2009-2012 #237489
OCX Extractor

This is a very simple, but still usefull app. It is designed for easier transporting of .ocx files. Like, you can include this with your application, that needs some special controls that you are not sure if the user have. With a simple click, the desired ocx files are copied to the system folder, and registered via REGSVR32.EXE. Now your application is ready to go. No need anymore to increase the size of your EXE with resource files with OCXs. You can also ZIP the OCX Extractor to reduce it's size. I frequently use it myself, so i decided to publish it, despite the fact it's so simple.

7_2009-2012 #237490
Mortars game project

I started a VB game a while ago, on DirectDraw. It is like the popular game "cannons". There are two cannons on the battlefield which 2 players command. They should choose the right combination of velocity and angle to hit each-other. The first that manage to destroy his oponent's cannon wins. Alas, i didn't had time to finish the game. Although i decided to publish the source. Maybe someone may find it helpful for his/her project. The game uses DX7 DirectDraw. The keys are: "1" and "2" - select player to shoot. "z" and "x" - change angle of current player, "a" and "s" - change velocity (gunpowder) of current player, "c" center screen at the cannonball, "esc" - exit. As i said it is unfinished. It is supposed to be turn-based, but here you can shoot with the both cannons. The effects of the exploding cannons should be fixed also. The game needs a menu and wind on the battlefield. I was alo planning to add multiplayer via Winsock. And many other things... But what we have here is enought just for a demonstration. Every time the game starts the terrain is different (randomly generated) also the places of the cennons are different. Destructable terrain. Arrow at the edges of the screen when the cannonball leaves the screen ("Worms" style :) I hope you find it useful. I don't expect 10s for it, but at least tell me your oppinion.

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