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Results for "Author: vitaly"

2002ASP #3729
Object Oriented aggregation tutorial

This is an example to Object Oriented aggregation in Visual Basic. The example uses classes to emulate getting info from the selected item and displaying it.

2002ASP #3730
Dictionary.com

Very simple code that using the Internet Explorer OCX and the Dictionary.com to translate words (English/English). Useful as application and you might learn something from the code (even though there is not much of it).

2002ASP #3731
Proper case function! hi! iT is CoOl -> Hi! It is cool

To fix the input of the user. For example if the user inputs a bad case sentance it will make it normal: what do yOu think? -> What do you think? It checks for ./?/!. Have fun.

2002ASP #3732
BeMUD - Mud code source (Winsock protocol multiplayer game)

This code is almost playable mud code. It supports: - Multiplaying (2 or more people can connect at time). - Ansi color - Rooms and movement - Say command: Communication between people standing in the same room - Emote, news, quit commands - Working and only minor bugs Tell me what you think. There is a new version aviable of BeMud: http://planet-source-code.com/vb/scripts/showcode.asp?txtCodeId=14000

2002ASP #3733
Unqiue ASCII drawing program

I've made this program to a mud I played. In the game there was a drawing scroll, to draw on it I had to use annoying dot commands (e.g dot 1,1 white, dot 2,2 white bold) needless to say that because of the bother no one used this drawing scroll. That's why I did this program. You use the mouse and the colors just as any simple drawing program to draw your picture, then you press "Generate Draw" (In the menu) and there you get it, all the dot commands are generated for you. Enjoy the code, I am sure you will find it a good use =).

2002ASP #3734
BeMud v1.0 - Multiplayer text rpg game

This is my next version of BeMud, here are the current features of the version: General - DAO based database connection - Code supports all popular telnet clients: Windows telnet, zMUD and gMUD - Text is automatically wrapped - Ansi colors - Prompt - Better command stacking and spam protection - Character movement - Room structure - Areas structure (Characters can move from area to area) Communication - 'Say' command - 'Emote' command - Socials Items - 'Get' command - 'Drop' command - 'Invenory' command - 'Give' command - Item aliasing and choosing (e.g "get weapon 2") Fighting - 'Hit' command - 'Approach' command - 'Retreat' command - Using weapons in fight - Bleeding and death - Bare hands fighting - Skills and easy skill adding - 'missile' command (skill) Mobs - Socials work on mobs - Pc to mobs fighting - Basic online mob creation - 'loadmob' admin command - Simple mob artifical intelligence - can attack the player - Mobs bleed Commands - 'Who' command - 'Look' command - 'News' command - 'Spy' admin command - Code is heavily commented Happy mudding =)

2002ASP #3735
Random name creator (For creating nicknames and RPGs names)

The code generates a random name. I am giving basically two simple functions with which you can create a loop that will make many thousands of nicknames or names for roleplay games. Check it out.

2002ASP #7462
Creating a comfortable ToDo list in "Visual C++" using "Visual C++" macros (Not an add-in).

Using this tutorial you will be able to create a ToDo file wich writes the dates and marks the done tasks. All this using macros.

2002C #12333
Object Oriented aggregation tutorial

This is an example to Object Oriented aggregation in Visual Basic. The example uses classes to emulate getting info from the selected item and displaying it.

2002C #12334
Dictionary.com

Very simple code that using the Internet Explorer OCX and the Dictionary.com to translate words (English/English). Useful as application and you might learn something from the code (even though there is not much of it).

2002C #12335
Proper case function! hi! iT is CoOl -> Hi! It is cool

To fix the input of the user. For example if the user inputs a bad case sentance it will make it normal: what do yOu think? -> What do you think? It checks for ./?/!. Have fun.

2002C #12336
BeMUD - Mud code source (Winsock protocol multiplayer game)

This code is almost playable mud code. It supports: - Multiplaying (2 or more people can connect at time). - Ansi color - Rooms and movement - Say command: Communication between people standing in the same room - Emote, news, quit commands - Working and only minor bugs Tell me what you think. There is a new version aviable of BeMud: http://planet-source-code.com/vb/scripts/showcode.asp?txtCodeId=14000

2002C #12337
Unqiue ASCII drawing program

I've made this program to a mud I played. In the game there was a drawing scroll, to draw on it I had to use annoying dot commands (e.g dot 1,1 white, dot 2,2 white bold) needless to say that because of the bother no one used this drawing scroll. That's why I did this program. You use the mouse and the colors just as any simple drawing program to draw your picture, then you press "Generate Draw" (In the menu) and there you get it, all the dot commands are generated for you. Enjoy the code, I am sure you will find it a good use =).

2002C #12338
BeMud v1.0 - Multiplayer text rpg game

This is my next version of BeMud, here are the current features of the version: General - DAO based database connection - Code supports all popular telnet clients: Windows telnet, zMUD and gMUD - Text is automatically wrapped - Ansi colors - Prompt - Better command stacking and spam protection - Character movement - Room structure - Areas structure (Characters can move from area to area) Communication - 'Say' command - 'Emote' command - Socials Items - 'Get' command - 'Drop' command - 'Invenory' command - 'Give' command - Item aliasing and choosing (e.g "get weapon 2") Fighting - 'Hit' command - 'Approach' command - 'Retreat' command - Using weapons in fight - Bleeding and death - Bare hands fighting - Skills and easy skill adding - 'missile' command (skill) Mobs - Socials work on mobs - Pc to mobs fighting - Basic online mob creation - 'loadmob' admin command - Simple mob artifical intelligence - can attack the player - Mobs bleed Commands - 'Who' command - 'Look' command - 'News' command - 'Spy' admin command - Code is heavily commented Happy mudding =)

2002C #12339
Random name creator (For creating nicknames and RPGs names)

The code generates a random name. I am giving basically two simple functions with which you can create a loop that will make many thousands of nicknames or names for roleplay games. Check it out.

2002C #16066
Creating a comfortable ToDo list in "Visual C++" using "Visual C++" macros (Not an add-in).

Using this tutorial you will be able to create a ToDo file wich writes the dates and marks the done tasks. All this using macros.

2002VB #20937
Object Oriented aggregation tutorial

This is an example to Object Oriented aggregation in Visual Basic. The example uses classes to emulate getting info from the selected item and displaying it.

2002VB #20938
Dictionary.com

Very simple code that using the Internet Explorer OCX and the Dictionary.com to translate words (English/English). Useful as application and you might learn something from the code (even though there is not much of it).

2002VB #20939
Proper case function! hi! iT is CoOl -> Hi! It is cool

To fix the input of the user. For example if the user inputs a bad case sentance it will make it normal: what do yOu think? -> What do you think? It checks for ./?/!. Have fun.

2002VB #20940
BeMUD - Mud code source (Winsock protocol multiplayer game)

This code is almost playable mud code. It supports: - Multiplaying (2 or more people can connect at time). - Ansi color - Rooms and movement - Say command: Communication between people standing in the same room - Emote, news, quit commands - Working and only minor bugs Tell me what you think. There is a new version aviable of BeMud: http://planet-source-code.com/vb/scripts/showcode.asp?txtCodeId=14000

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